ok, here’s what i have so far…223 polys…3/4 hours of modelling…
http://glynn.existentialcrisis.org/stuff/wip/1.jpg
hopefully everything works (my first comp entry, never attached an image :p)
i took a wander around my local church graveyard to try and get some idea of what i should be aiming for…this model is a mixture of the church doorway and one of the tomb / burial houses i found there…i had to try and remember it because i thought it would be a bit distasteful to take a pic of the persons grave, so my model is prolly a little inaccurate…
i’m going to put a fence around it, and maybe some grass around the actual tomb…i’m still wondering if i should make it look dishevelled or not…any ideas ???
i’m going for a realistic type of look, nothing cartoony…
3DS Max and PS:CS…
1 question…how do i get the tri count in max ? i know how to get the polycount but i’m not sure if polycount is the same as tri count…
any crits would be welcome…
cheers
G…
P.S You’ll have to copy+paste url for the image until i figure it out









