Game Art from NTE: Strike and Retrieve *warning big images


#81

Just one thing to say: you’re the man!


#82

holy schwepps! when i saw that first Unwrap i thought to myself “good luck texturing that if it wasnt your model” =]

superb work!


#83

Jeez, will you guys quit with all the fawning? The guy has a big enough head as it is! Of course he didn’t say anything about how bad the UV packing was before we cajoled him into re-doing it… :rolleyes:
OK, before I get flamed, yeah he did an “OK” job. :wink:

You can d/l the game here. Just be aware it needs the latest PC gaming hardware to run (hey, we only had 6 months).
http://nte.navy.com

Here’s a cool video of the game.
http://www.whatif-productions.com/


#84

But Eric, ass-kissing is what this forum’s always been about. Am I right? :slight_smile:

Seriously, though. I know making games is a “group” effort and the quality of work is vastly pushed in an individual with people behind him/her cracking the whip. :slight_smile:

Going to play the game now :slight_smile: Looks a lot like Aquanox. Not sure how it’s going to “train” me to be in the Navy, but if that’s what the Navy’s like, sign me up.

-pod


#85

Okay, this stuff is incredible. Your normap maps are perfect.


#86

Wow! Truly amazing work.

Polygon counts seem too high… Whatever; still kick-ass artwork.


#87

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