Game Art from NTE: Strike and Retrieve *warning big images


#41

Hey ku you already know what I think but I’ll post it here too - Great work, always inspiring :slight_smile: Well deserved for the front page


#42

awesome stuff
pure quality …
im spechless !!! 5 starts !


#43

Excellent work, but those texture sheets, oh my. haha. how do you remember what piece is what? there is a lot on there!


#44

Wicked work.

5 stars.


#45

nice textures, good job. :slight_smile:


#46

Great work! I’d love to hear some more info about the lighting setup / renderder you used for the Fish renders, which are looking amazing. Could you maybe share some of your secrets? :wink:


#47

Great work! I love it!! :thumbsup:


#48

outstanding uvmapping Good work man :thumbsup:


#49

Great work man indeed.Keep it up :thumbsup:


#50

Hey Kuman long time no post we miss your great work

Great Work:thumbsup:


#51

***** !

hope u get or have a very nice job handling gfx of future stuff to come. talent is obvious , technical execution quality also.
inspirational. reminds me of my 2d sprite/bob blocks days.

clap clap


#52

abslutely brilliant work
extremely good modelling and texturing.
good skills
congratulations


#53

impresive, very impresive!5 stars


#54

1st of all: amzaing models- great look, xlnt use of normal maps.
one question though- is the game going to go out to the public?


#55

design, lighting, texturing is perfect…very good work


#56

hi,
I am very surprised by your work, it’s wonderfull !! I have a question, do you made the diffuse map after the normal map ? or do you textured the hirez model before generated the normal map ?

see you


#57

absolutely amazing…great job, 5 stars for sure


#58

Yeah! no doubt, thats good design, modeling, maping & texturing, rock solid!


#59

great stuff ,very good…


#60

really good work ! :bounce:
Congratulations master ! :thumbsup: