Game Art Competition #7


#121

Front page exposure might help.
I will be plugging the next challenge before, frequently during, and after it is done.


#122

Originally posted by Lekku
What if the Game Art WIP thread had a similar format to the front page, with image links to the most recent contest, and other cool posts?

Thats a really nice idea. However if they did that they would have to do it for every forum to be fair. So I doubt it would be something that would or could happen.

Originally posted by bentllama
Front page exposure might help.
I will be plugging the next challenge before, frequently during, and after it is done.

Thats good to know, I hope the next round is much more successful as a result of this.


#123

I think that it would require admins to constantly maintain the pages, or have the pages auto-update based on replies to the thread, and member votes. Also, as far as all the forums, being alike, I’d like to see it on every forum. If not all wanted to, however, I think it’s simply a matter of which moderators are willing to. Speaking of which, do we need additional moderators in this forum. I know Bobo’s been really busy, lately.


#124

Originally posted by Lekku
I think that it would require admins to constantly maintain the pages, or have the pages auto-update based on replies to the thread, and member votes. Also, as far as all the forums, being alike, I’d like to see it on every forum. If not all wanted to, however, I think it’s simply a matter of which moderators are willing to. Speaking of which, do we need additional moderators in this forum. I know Bobo’s been really busy, lately.

bobo and I have both been very busy…

…I have been looking at some of the exceptional contributers of this forum and have yet to ask the person[s] to help moderate…since the person[s] practically live here, I hope they may help…


#125

If you’re looking for another moderator, Id suggest Neil! Hes always around and giving advice.

That, is of course, if he wants lots of disgruntled cg folk nagging for stuff everyday :scream:


#126

WHA-HA! It’s like the DRAFT! You will be called to serve!


#127

tick tock tick tock


#128

I had an idea for a little mini-challenge - if you guys (especially kman) are OK with it, I thought I might post it.

One thread only - no individual working threads, just all in one.

1-2 weeks long. Call it a week, but if it keeps going, so be it. No end date, no prize, just some modeling fun, and hopefully learning.

I thought as the point of these comps is to learn a bit, it might do well to have a normal mapping challenge, to get people interested in learning how to do this technique, in an easy fashion.

I’m thinking along the lines of a base object limit of around 50-100 tris, modeling whatever you want, but call it props. This means celphones, guns, fire hydrants, whatever. Finished objects don’t have to be textured, just normal mapped. It also could serve as a Q&A to help people out with doing them

Whaddya guys think? If there’s some positive feedback, I’ll go ahead and start the thread, and start wasting some time while we wait for Kman… :wink:


#129

Sounds cool, but first, I think we’d need a tutorial posted. I’ve messed with it a little, but I’m looking for a better tool. for MAX.


#130

Originally posted by Dargon
[B]I had an idea for a little mini-challenge - if you guys (especially kman) are OK with it, I thought I might post it.

One thread only - no individual working threads, just all in one.

1-2 weeks long. Call it a week, but if it keeps going, so be it. No end date, no prize, just some modeling fun, and hopefully learning.

I thought as the point of these comps is to learn a bit, it might do well to have a normal mapping challenge, to get people interested in learning how to do this technique, in an easy fashion.

I’m thinking along the lines of a base object limit of around 50-100 tris, modeling whatever you want, but call it props. This means celphones, guns, fire hydrants, whatever. Finished objects don’t have to be textured, just normal mapped. It also could serve as a Q&A to help people out with doing them

Whaddya guys think? If there’s some positive feedback, I’ll go ahead and start the thread, and start wasting some time while we wait for Kman… :wink: [/B]

sounds like a fun idea…there is a pretty extensive Normal Mapping thread in the regular Game Art section here…


#131

OK, I will then -

And I have!!!

HERE


#132

andy: haha I can only imagine. Well thanks for the show of confidence!


#133

Awsome idea dargon :thumbsup: ive wondered about that and ill eventually get in there and give it a try myself :slight_smile:

I think the lack of entries has more to do with skill imo, and free time, most the entries are always good. There are probably alot more people, like me, who would enter if we were better. I cant texture for crap… so i usually dont finish things off, which is why id like to see some mini comps/challenges to help people like me get into texturing, there are lotsa tuts but actually seeing a pros wip and seeing them explain why they do this or that helps alot more.

I hope the mini comps take off and do well, cause id definalty like to see some that focus on texturing (humanoid arm, head etc).


#134

I wonder if Kman is still alive :surprised
maybe he is on vacation in hawaii :wavey:

so i guess i’ll enter the normal mapping mini contest :scream:

hurry back Kman, we need to get this contest rowing again!!


#135

Originally posted by typeA
maybe we should set a date like if its not going by the 5th, I guess have 2nd place chose the topic…that seams better than hangin around waitin for an m.i.a kman…

^^^^^^^^^^^^^^^^^^^^^^^^^


#136

Well, I’ve thought about the challenge a bit, and doing a fighter character doesn’t really strike me as interesting, so I’d want to pass on setting this shindig up. I’d be down for judging, but I wouldn’t have the time to spend organizing something that I have little interest in.
No offense, I just feel that this genre has been done to death. I can’t see anything innovative coming out of fighters, everything has been done already.
All this contest would involve is a mid-poly character model. How hard is that?


#137

ok lekku - do us proud!


#138

Originally posted by KMan
Well, I’ve thought about the challenge a bit, and doing a fighter character doesn’t really strike me as interesting, so I’d want to pass on setting this shindig up. I’d be down for judging, but I wouldn’t have the time to spend organizing something that I have little interest in.
No offense, I just feel that this genre has been done to death. I can’t see anything innovative coming out of fighters, everything has been done already.
All this contest would involve is a mid-poly character model. How hard is that?

So whats the plan? Im lost. I still would like the fighting character contest, for the sake of learning to model something that is higher poly count. and for learning maybe some rigging, texturing in Mirai. In anycase its up to you to pick the next contest subject, just pick a good one were everyone would enjoy and want .

What else did you have in mind?? im all ears.


#139

No offense, I just feel that this genre has been done to death. I can’t see anything innovative coming out of fighters, everything has been done already.

I suppose that’s true if you stick with normal humans wearing clothing for wrestling, karate, or working out, but what about other designs. You could always have stuff like some of the Soul Calibur characters or Yoshimitsu. We could do sci-fi fighers, fantasy, horror, historical. Free your mind…


#140

If we can all put our 2 penneth in then as long as it is fun and not a progect that would make deadlines slip then its goint to be a winner (something reasonably open, eg a chimera in a genera of our choice? taking film noir and putting it in the 22 century, war and peace in one character one head whatever, err these are not necessarily serious subjects, just trying to think of something that lets people use their imagination).

#7 was so good because it was not too much work (didnt include tonnes of polygones and multiple giant textures or too many characters) it had a strong subject that wasn’t too likly to prevent people from taking part (as would model solid snake how he should be in version 5 blah blah bla). Whatever i am looking forward to the subject matter and trust it is going to be a good one, and then getting started :slight_smile:

tpe