i’m down for that. Should be fun. I’ll go for it but we’ll see if i can finish.
I like kman’s specs but I’d rather have the 512x512 maps.
Game Art Competition #7
Originally posted by typeA
512x512 to big for most consoles??? not unless your talking about a ps1…even then for what its worth the models in doa 3 had 20,000 polys and 2 1024 texturemaps(maybe it was 1-1024 and 1-512 I dont rember).and it runs on a x box just fine theres no real reson to stick to these low poly counts and tiny tiny textures
Im ok with either 1 - 1024 or 1 - 512 for this contest. Now lets finalize the specs of the contest asap.
I also agree about not limiting the contest to a specific style! Personally i’ll probably do a SNK style character.
Some inspiration to draw from as far as fighting characters are concern:
Im up for the 2x 512 maps too.
Are weapons allowed? i dont really want to make mine a martial artist since my game art 5 entry was axel from streets of rage - I want to try something different. Some kind of traditional fighter. Something like seung mina from soul calibur.
By the way Neil - whats your views on this comp? you seem to be wanting a level based theme these past few comps.
Cool, sounds like the fighting game character idea is coming through. Ill definitely be in this one, the more challenging the better! I like the idea of an original character competition because it forces people to be more creative as opposed to recreating a real person or a existing cartoon character.
Also just so you know 4000 polys for a fighting game is ok, but most (if not all) existing fighting games have twice that or more.
Argh!! not a fighting game character while I’m on holiday!
Oh well, I’ll have to do one outside of the competition then.
Originally posted by DaemonMagus
I suggest against doing a level comp and sticking with either creature or character, there is usually a much lower turn out on level comps, and vehicles aren’t too high either.
Kinda hard to make that statement, when we’ve never had the opportunity! It’s always character based, so hence only character entries.
I had based my statement off of the CGChat and Polycount challenges, because from the one’s I’ve seen barely any level challenges were submitted. I know that I wouldn’t do a level challenge simply because I don’t have the skill to. I like the fighting character and I’ll agree with any texture size you guys choose. Don’t restrict style please, especially not to cartoony, I don’t have any cell shading programs and I want to try to make a relatively detailed texture.
Originally posted by DaemonMagus
I had based my statement off of the CGChat and Polycount challenges, because from the one’s I’ve seen barely any level challenges were submitted. I know that I wouldn’t do a level challenge simply because I don’t have the skill to. I like the fighting character and I’ll agree with any texture size you guys choose. Don’t restrict style please, especially not to cartoony, I don’t have any cell shading programs and I want to try to make a relatively detailed texture.
I see what you mean. But i think that is the wrong attitude to use. These contests should be the motivation to try something new! Don’t limit yourself to only things you can do well, how would you know if you couldn’t do more?
if a fighting character, please allow normal mapping…spec, etc…
the whole shabang…big budget
Originally posted by bentllama
[B]if a fighting character, please allow normal mapping…spec, etc…the whole shabang…big budget [/B]
sounds good to me…are you buying me zbrush?how nice of you lol:applause:

Originally posted by bentllama
[B]if a fighting character, please allow normal mapping…spec, etc…the whole shabang…big budget [/B]
new unreal engine anyone?
Oh yeah, and I would also strongly suggest against the level design thing. It’s too big a job for a month, or even 2. To get anything resembling a background for a current gen fighter, you’d need multiple hi-res textures, and a bunch o’ polys - somewhere in the neighborhood of 50k or so. This will scare off many competitors, and besides, most people just want to do characters.
It would be a fun one to keep an eye on, but not that fun to participate in.
Besides, I started an environment challenge over at Polycount, and 5 people entered, and only 1 finished. I suggest to Kman, you don’t want to be responsible for the challenge nobody enters, trust me, it sucks.
Originally posted by Dargon
For a fighting game?
increased polycount and level of quality was what I was getting at…
normal mapping, larger textures, spec, the whole enchilada so to speak…
Originally posted by bentllama
[B]increased polycount and level of quality was what I was getting at…normal mapping, larger textures, spec, the whole enchilada so to speak… [/B]
I wanted to put that in my portfolio anyway so this would be great!!:bounce:
Any more info, Kman?
Any idea when the new comp starts? And is there a definate theme for it?
I need to know if its worth starting something else before doing this.
another idea i had. You guys wanted something quick and fun, well why not continue with the cartoon approach, but go with either newspaper comic characters or political cartoon characters. I don’tthink i’ve ever really seen any political cartoon characters on here, and it would be fun, because their proportions are purposely exaggerated.
Hm… Intresting idea, but I think its a bit obscure for the majority, plus, political characters on a global forum will lead to loads of arguments breaking out. Youve seen the fuss that kicks up when someone makes a george bush or saddam model!
I personally would rather never see another copy something else challenge. It’s been three in a row here, and it’s getting really old. They can be fun as a change, but really, it’s not going to help any of our portfolios to have yet another derivitive peice.
I agree. I actually have no low poly stuff on my website that i have designed myself - theyre all based on something else.
I wouldnt mind having a go at designing something (even though i cant draw for sh*t)