I liked the laid back attitude of this last comp. It was really well run to Andy. Compliments to you!
I think adding a week to the running time would make it perfect. I think a monthly compo is nice. Now lets get some ideas flowing for the next 'un!
I liked the laid back attitude of this last comp. It was really well run to Andy. Compliments to you!
I think adding a week to the running time would make it perfect. I think a monthly compo is nice. Now lets get some ideas flowing for the next 'un!
Id like to think it was well run, but the mess ups with the dual character entry / Disney thing was badly handled, and the general lack of intrest compared to the last competition made me think that I was making it a bit TOO simple.
Not to mention the screwiness and work loss because of the cgtalk server error :shrug:
Ah well - Bring on the next one! Im itchin for some more low poly action!
Speak to us Kman!
Well, as this is the first contest here that I have had time to finish, I’m glad that I’ll be able to pick the next contest topic.
I am, of course, open to other ideas.
Something that would be fitting for the month of June that would be of relavence to the whole world.
I liked the idea of doing another low poly comp, as well as what was mentioned about doing some more cartoon characters.
Let me know what you all think. I’ll be moving next week, so I’ve got most of my time devoted to packing and whatnot. I also have jury duty later this week, so the more input the better. Heh.
I’ve got a couple of ideas, but I’ll think about them a bit more.
Originally posted by KMan
[B]Well, as this is the first contest here that I have had time to finish, I’m glad that I’ll be able to pick the next contest topic.
I am, of course, open to other ideas.Something that would be fitting for the month of June that would be of relavence to the whole world.
I liked the idea of doing another low poly comp, as well as what was mentioned about doing some more cartoon characters.
Let me know what you all think. I’ll be moving next week, so I’ve got most of my time devoted to packing and whatnot. I also have jury duty later this week, so the more input the better. Heh.
I’ve got a couple of ideas, but I’ll think about them a bit more. [/B]
Well i would like enter next contest. Maybe design and model your OWN fighting character? no robots or cybrogs…just flesh and cloth,armour allowed,nothing futuristic either.
Or we can change the subject to something totally undone before, maybe model a fighting arena for a character, good example are from Soul Calibur, Tekken, DOA. You’ll have to come up with expectable guides for texture and polygon count that everyone can agree on.
Or we can do both make extend the time to something like 1.5 months for completion. Or just work on the character and later on you can introduce the level design contest , but allow them to use their past character as theme and for beauty shot.
anyway, thats what I like to see for the next contest, but i’d love to hear other ideas also!!
I like the low poly thing, But since Im not taking part in the next one i’ll leave my ideas for the next one.
I suggest against doing a level comp and sticking with either creature or character, there is usually a much lower turn out on level comps, and vehicles aren’t too high either.
I like the idea of doing a fighting character, if thats the idea Im in for sure. Hopefully it wont be a contest that is too simplistic.
Im with you a fighting character, ala DOA/insert fighting game here. sounds nice witha 7000 polly limit and x2 1024 maps makes my mouse hand twich
AndyH, since Happosai gave you teh prestigious hot dog award I think its only fair that you present one to Kman, unless CGTalk wants to make this an OFFICIAL competetion, complete with little trophy icons!
Originally posted by typeA
Im with you a fighting character, ala DOA/insert fighting game here. sounds nice witha 7000 polly limit and x2 1024 maps makes my mouse hand twich
Yup with the fighting genre you can get away with more polygons/texture on a character.
It would be nice to use some of that polygon to aid in muscle compression effect thru rigging. It should give many people a chance to even come up with complex rigs to advance this genre even more.
Im in the process of learning complex rigging and would like to apply this to a fighting character. :wavey:
Originally posted by Renderman_XSI
It would be nice to use some of that polygon to aid in muscle compression effect thru rigging. It should give many people a chance to even come up with complex rigs to advance this genre even more.
if you could only see what I am developing in my limited spare time. rigging up the wazoo.
xenon gonna rokk yoo!
what about cartoony AND a fighter?
something akin to clayfighter or the old tmnt tournament fighter game…
each character had a defined theme…
http://www.digitpress.com/reviews/tmnttournament_snes.htm



Well if the next contest is a toon fighter…count me out, it isnt my cup of tea.
I’ll leave it at that. Its still really up to Kman to pick a subject.
PS3 is gonna rock you! :bowdown:
Ohh noooo, not clayfighter!!! Fighting game character sounds good, but the combo with cartoony. I dunno.
My little nephew is gonna rokk yoo!:buttrock:
I think the fighter character will be the way to go for this next comp. Although with a higher polycount and texture sizes, I think that trying to do both a character and environment could be a bit much for just one month. Either we can extend the deadline for that, or just do the character, and if it’s productive, have the following comp be it’s environment.
Here’s some spec ideas-
4000-5000 polys for the character
(including a weapon model, or special move effects)
4 256x256 texture sheets
+alpha
+specular
+bump
Something that would be found in a console fighter (was going to say a single 512x512, but that’s probably too much for most consoles)
Maybe even have one of those sheets be dedicated to the changing of colors for duplicate fighter matches. This way, the alpha channel is used for the coloring(used in RTS games, as an example)
Should we stick to a certain style?
I’m not too keen on the cartoon/clayfighter look, so something besides that, heh.
OK, 1st of all, only PS2 has texture limits as low as 256s, so we could do 512s, I think that would be appropriate for Xboxers and Gamecubies. (plus I far prefer painting on 512, it’s my favorite size) I think 2 would be a nice change from all these ultra low challenges that have been happening lately (not just here, on most of the challenge sites)
Style? Don’t limit this. We’ll lose a lot of people if we say cartoony only, and we’ll lose a lot if we say realistic only. We could go as far as to say weapons are only used in Super Attacks, or not at all, or some such thing - but even that is not so nessessary. It would only matter if we were planning to put them all together in a final peice, and even then it wouldn’t - look at all the odd characters in Tekken!
512x512 to big for most consoles??? not unless your talking about a ps1…even then for what its worth the models in doa 3 had 20,000 polys and 2 1024 texturemaps(maybe it was 1-1024 and 1-512 I dont rember).and it runs on a x box just fine theres no real reson to stick to these low poly counts and tiny tiny textures
Im ok with making a fighting game character - they are the games with the most impressive characters after all.
Cos of the design phase, and the higher detail, im not sure if ill find the time to enter, but ill sure try!