Keep an eye on this thread in case of rule alterations and updates
GAME ART COMPETITION #7
THEME: Create a good likeness to a known cartoon character.
Ok. So you have to create a cartoon character for a liscenced game. Warner brothers or Disney characters CANNOT be used. The reason being is that liscenced games based on them are commonplace, and therefore, there would be nothing new to offer. So Batman, Superman, Donald duck, Mickey mouse, Goofy, Road runner, Daffy duck, Porky pig etc… cannot be chosen. Ive also decided to EXCLUDE Anime as well. You cant really judge Captain caveman against Rei Ayanami from Evangelion - theyre just TOO different. Anime is in a class of its own - Sorry! This, however, does not exclude old japanese made classic cartoons that we all know and grew up with, such as Battle of the planets, Gigantor and Speed racer. Other foreign toons are allowed, providing they are reasonably well known, such as Asterix, Smurfs etc…
If you have any questions about wether your chosen character would be allowed, dont hesitate to contact me in this thread.
The general idea is to create a cartoon character that hasnt yet been made into 3D. Thousands can be chosen from sources such as Hannah Barberra, MGM, 80s nostalgia, modern cartoons and vintage (40s) cartoons.
There may be a squabble over who will make the more well known characters, but im afraid only one of each character can be made - whoever chooses first will get to make it.
RULES/GUIDELINES:
The models made must be 1500 TRIANGLES or less - including their props and accessories. Make every polygon count!
1x 256 map is allowed, and an alpha map if needed.
NO Bump, Normal or Specular maps can be used
The end result must have the material set up so that no lights affect the model at all. The only colour and illumination on your model should come from the texture map.
SUBMISSIONS:
A thread must be started in the appropriate forum so feedback and progress reports can be posted.
Your WIP thread should be named as follows:
Game Art Comp 7: (Characters name) - (Series)
Example:
Game Art Comp 7: Matt Tracker - MASK
Try to provide some reference pictures or screencaps of your selected character at the start of your post - this way, we know what the character looks like, as well as giving us something to look forward to!
DEADLINE
The contest begins as soon as you read this post. The deadline is May 20th. That gives you 20 days from the start of the competition - I feel this is more than adequate for a low polygon character with simple textures. Try to get your choices in as soon as you can, to avoid dissapointment.
On May 20th I will create a thread titled “Game Art Competition #7 Submissions” Your final images (all in the same post) should be posted in there for the judging. No one can make comments in that forum, leave that for the individual participant’s threads.
JUDGING
I need 5-10 volunteers to participate as judges. If you want to be a judge, say so in this thread, the first 10 will be chosen. Once the deadline is reached, each judge will award points to the top 3 entries they like the most.
3 points for 1st
2 points for 2nd
1 point for 3rd
Judges are asked to make their decision based on mesh construction, flexibility, poly density/topology, UVW mapping, and texture painting, with a strong emphasis on the credibility and likeness of the character.
Judging will take place May 20 - 25. The Winner will be announced once all the available judges have cast their vote.
Please take into account the lower polygon count - Every polygon must be well used, and be able to deform well in a versatile rig. Its preferable that your character is rigged, but not essential. Poses are so much more expressive than the ususal ‘T’ pose. UV space must also be taken into account, sharp lines need a fair bit of UV space, whereas plain areas of colour take up very little. The texture map MUST emulate the look of the character, meaining very little or no shading, and all the right colours and lines. Then finished character should look identical to how we remember it to be. Cel shading and ink outlines are allowed, but not essential.
Extravagant, photo real textures with patterns and fancy shading are not encouraged.
PRIZE
The winner of this competition will get to choose the subject and terms of the next competition, as well as getting maximum respek!
Thanks to Happosai311 for the base text from the previous competiton.
Best of luck to all, choose carefully and have fun!

