Game Art Competition #7 Submissions


#21

Though also not familiar with Gir by Lekku, I thought he did one of the greatest jobs of replication. But the Johnny Bravo model to me stood out to be the most exact. While I think Andy’s might have been the cleanest mesh, I don’t believe it actually used its maximum amount of polygons in the most economical way (the choppy edges). nonetheless, I liked them all as well.


#22

Seems like Andy H is on fire. Probably two wins in a row, impressive… :slight_smile:


#23

Thanks for the intrest shown in the competition, but can you post comments in the game art 7 thread, not the submission thread? Either that, or the respective artist’s threads.
The submission threads are meant to be comprised only of work and judges scores - it keeps things tidier that way.

By the way, i dont think I can win because im the moderator of this competition - if anyone knows any different, let me know!

Cheers!:slight_smile:


#24

Andy H - Dogtanian

great overall likeness of the character. good translation of the proportions and features of the character to low poly. however the volumes are changing from reference image to reference image, so it is hard to peg what the character truly looks like when “on model”. you did a good job working with those discrepencies. it is hard to judge from your reference images just what the exact colours are to be…and your red is bleeding through my eyes it is so bright. perhaps having a slightly crimson red and a more pale yellow would make the character pop out at you less. i like the beauty render. your model could use some “smoother” silhouette to it, especially on the hat and boots.

Steyn - Dagget

Dagget. Wow. one of my favourite all time cartoons…the only one that surpasses it would be Rocko’s modern life. dagget is a fun character and feels very ligh when aniamted and you let that breathe through the treatment of your character. i like the simple feeling of the model while it retains the persona of the 2d reference art. good job on translation to 3d. you could haveswayed more polies in for aniamtion, but he does move pretty fast and snappy, so some deformation errors might be able to get written off. one major error though…when I squint I lose the character. his teture treatment is way too dark and your really need a non-blurry contrast between different regions of the character. his silhouette is great, but sometimes he looks to be soley a dark shadow because all of his facial features and non-silhouette detail blend together.

Buck - Johnny Bravo

looks like johnny…however, this model is still as unrefined as johnny. the mesh could use a lot of work. while you have a great proportion and likeness nailed down, your edgeloops are very haphazard. I commend you for straying from the “cylinder” norm some people get lazy with, but you could have refined the shapes better. i fall prey to this too, as i like to push “straights vs. curves” and an organic way of modelling. the ears are too round and small and the hands are odly posed/modelled.

Dubge - Cuckoo man

what the f…nah, just kidding! neat character! nice overall presentation and character likeness. i feel that you could have done a way better job in modelling the body and limbs. you are falling prey to the “cylinder sin-drome”. your body and limbs are too primitive, almost like you slapped on some feet underneath a primitive cylinder. with this being a “toon” character you should try your best to recreate some of the 2D drawing techniques over to the 3d analogy of the character. take a look at where there is a straight line representing one side of the arm and a curved on on the other… [straights vs curves]…that technique is very important modelling believable “toon” character…or ANY character for that matter.
nice job though…and a truly “left field” character.

Dargon - Rick Hunter

clean model. clean mesh. clean after a shower with minmei. overall a good model. the face is off but the rest feels great. the face needs some serious investigation as to how to accurately represent it from an otaku’s fanpoint. simply put, the face does not look “anime” to me at all, instead more like a western influenced design. fun beauty renders too, great presentation…

Kman - Pink panther

nice representation of the character…but you fall prey to the “cylinder sin-drome” that I described above. remember that even on characters with limbs akin to a rubber hose, the “hose” has thick and thin areas too…very subtle thick and thin, but it would help… I had to animate this character back in school for several 2d exercises, and there is not much to this character except for the sublteties. a few tweaks [just pushing/pulling points and no poly removal] and I think you will have a great model. your pink panther looks sleek and holds up the toon look very well. great beaty render.

Kungfubilly - Hong Kong Phooey

nice model. your rigging and deformation of the mesh is weak…altering your topology a bit will help alleviate this. you have black lines defining the toes, but no where else do i see an outline defining the character. toon shaded characters do not seem to read as well without an outline…they end up looking like default shaded models. robe texture is blurry. more polys needed to better define the mouth area…the mouth looks “chunky” even for a low poly model. nice posing and presentation.

Lekku - Invader Zim

wow. great model from a great cartoon. clean mesh and nice technique. nice beatur render, but it is missing a shadow [need to tie the character to the floorplane/background somehow] could have had a bit more res in the ears, but I see you are at budget. again, very nice work.

Eclipse 3D - Darkwing Duck

nice depiction of the character. decent proportions. though you are suffereing from the “cylinder sin-drome” as well. you need to define the characters shapes and volumes better, and not with a uniform edgeloop or “cylinder-like” modelling process. after you extrude limbs, go back and tweak them a bit, instead of opting to leave them uniform all the way around the limb. again, this “straights vs curves” thing is sublte, but can make all the difference with a toon type of model. your texture is muddy, blurry and less than desirable. it does the job, but it could be so much better. your mesh needs more thought put into deformation around the joint areas and smoother treatment of the important areas [head, etc]. overall a great start and could be tweaked into being a great model.

Conclusion:

  • some nice looking models
  • a few common problems accross all of the entries
  • seemed like a more relaxed challenge
  • the low poly theme turned out well for the most part
  • a good array of character choices

Lekku - Invader Zim [3 points]

Kman - Pink panther [2 points]

Steyn - Dagget [1 point]


and yes, front page mention will be present from the start of the next contest, once again during the middle, and finally at the close of the contest. I will get up to speed with how to “plug” again so I will not let you guys down. great work deserves to be seen.

congrats! now on to the next friendly competition!


#25

Just waiting for poopinmymouth to vote now. Ive emailed him, so we’ll have to wait and see if he’ll turn up.
Ill give him a coupla days, and if he doesnt vote by then, ill tally up the scores and announce the winner.


#26

Originally posted by bentllama
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and yes, front page mention will be present from the start of the next contest, once again during the middle, and finally at the close of the contest. I will get up to speed with how to “plug” again so I will not let you guys down. great work deserves to be seen.
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Thanks Bent.


#27

sorry bout that guys, i could have sworn i posted my judging

this was a tossup between kman and lekku. both were very close to the characters, but in the end, i think that kman captured a better likeness of the expression.

kmans mesh was clean and well made, and would work well in a cell shaded environment

1st place kman
2nd place lekku
3rd place andy h

sorry i couldnt elaborate further, im dead tired from work.


#28

Hurray for Kman!


#29

A PROPER conclusion!
And the winner iiiissssss…

Kman!

2nd place (tie) - Andy H & Lekku
3rd place - Dargon

Well done!

The total scores are:

Kman - Pink Panther - 11
Andy H - Dogtanian - 6
Lekku - Gir - 6
Dargon - Rick Hunter - 4
Steyn - Dagget - 3

Thanks to all who entered.

Well, after a promising start, Game comp 7 is over. Despite the great quality of the submitted images, I was dissapointed in the amount of unfinished work - there was some really impressive models taking place that were never completed in time.
As I stated when I started the competition, I wanted it to be more relaxed, with a quicker build time, lower poly count and simpler models.
I hope you’ve enjoyed making your favourite toons!

Kman, get in touch with me if you need to know anything about running the next competition, and best of luck!


#30

Hey.
Congratulations Kman!
And the rest of you. All did well. Very nice entries.
And my apologies to you AndyH for not having the time to complete my entry :blush:
I´ve had so much work to do…

But it was a good idea for a competition :thumbsup:
On with the next one. But maybe give people a little breather first.


#31

Supervlieg, from time to time on angry beavers they bring in a kind of B-horror movie monster in, I love it when they do that. That’s why I used that picture. Check my thread, I love that last picture.


#32

Ah didnt know that. I didn’t see that much of the show. I like the last one you did in you thread. I think it was much better than the one submitted for the competition. I only saw it after judging though.


#33

Probably not supposed to post here, but ihave to say this was a really great challange, I am so sorry i didnt get to take part, all the work was so well done, there was so much of it, and it looks so fun, well done everyone, i am so peleased i didnt have to judge any of them, kman that was such a good likeness, capturing the character beautifully it deserves everything it gets, but all the otheres were fantastic too. well done all.

I cant wait till the next one, when does it get posted, and when can i start i hope it is as good and fun as this one, but it is surely going to be a hard act to follow :slight_smile:

tpe


#34

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