Game Art Competition #6 Submissions


#21

3rd place:

itsKev
Nathen Filion
Malcom Reynolds
Firefly serenity

  • great start to what could be a really cool and functional model
  • geometry and proportions are nice and aggressive…shows great panache…nice stylization
  • face does not really look like actor
  • textures, while using texture space wisely, seem discontinuos…the textures are all over the place, with some areas feeling less done than others…more unity throughout the texturing is needed…pick a texturing style and go with it
  • mesh appears like it will deform well
  • crotch is way too dark
  • i would love to see this model edited…it can be a really strong model

2nd place:

Lukavi
Denzel Washington
Detective Alonzo Harris
Training Day

  • clean model
  • captures the character well
  • the face is not as Denzel as it can be…it looks like his brother, not Denzel
  • the lapels of his jacket are pretty pronounced…I would have cut them in instead of just texturing them
  • the fingers are a tad dainty
  • the folds at the bottom of his pant legs seem unfinished and pained in in little time with little effort
  • nice overall model

1st place:

Andy H
R Lee Ermey
Gunnery Sergeant Hartman
Full Metal Jacket

  • really great overall look and feel
  • really captured the character and the actor
  • I can almost hear the audio seep from this model…oh to yell like R Lee Ermy
  • great texturing…shows how to use photosource without it looking solely like photo reference
  • efficient texturing and use of texture space
  • great topology…i bet i can make him breakdance and the topology won’t break
  • nice and efficient flow

#22

Lol sorry guys didnt know i was supposed to judge, ill try to slip this in a few hours late though >_<

3rd Place - itsKev (1 Point)

Tough decision between itsKev, muckywetnoodle and Lukavi, i had to go with itsKev though as he has his wires up (im late and didnt see Lukavi’s wip thread) and he has nice renders too. Tough to choose between the three >_<. I really like this one, looks good.

2nd Place - Supervlieg (2 points)

Nice work, the render looks really good. I still need to see that movie hehe. The render really wins me over, the texture and model are great too. Good job!

1st Place - Andy H (3 points)

I was going to try to do this one for a entry and im glad i didnt. A few of the poses kinda dont look like him imo (side views), but that render almost nails him right on the head. Nice model and texturing, great render, gj.

Sorry for the quick rundowns hehe, and sorry for being late (i didnt know i swear!!) this is my fav comp so far, cant wait to see which ones next (and hopefully enter)!!

Its really hard to pick between alot of these too, so many were so good, great job to everyone that tried, unlike me hehe!


#23

So, is that it? Is it time to tally?


#24

Tell me about it… Ive won, but it doesnt feel like it :surprised
I did get an excellent hotdog trophy off Happosai (check the games comp#6 thread) though I wouldnt put it on my site or anything… :hmm:

Also - Happosai - if youre reading this, can you send me everthing i need to know to organise the next comp? I sent you a mail, but I dont know if youve recieved it.

Thanks a lot to everyone who voted!


#25

I just sent the e-mail. let me know if you got it or not.


#26

For some reason after all the judging, these comps always end kind of weird. Probably due to the lack of a ceremony, plus everyone is pooped out. :stuck_out_tongue:

Here are the results of Cgtalk’s Gameart comp # 6

3rd place: itskev 5points
2nd place: Lukavi 12points
1st place: Andy H 24points

Congratulations to everyone who entered. Thank you to all the judges and mods for helping me with this comp.

I hope that this theme presented a challenge to everyone as artists. The main reason I chose the theme was because games based on movies and TV shows are big now in the US. Since they are Money makers for the companies, expect to see this trend continue to grow in our industry. I hope that everyone received the comments and crits that were given to them in both the WIP threads and judging, and that those crits can be used to help push your model to the next level.

AndyH, Goodluck with the next comp!

mods- feel free to lock this thread if needed.