Gameart Competition #6 Submissions
Submissions only.
Deadline is April 18th so make sure you enter in time!
Only Judges will post their comments along with their scores, At the end of this thread starting Monday. If you are not a judge, but want to comment. Please post in their WIP thread.
You’re NOT allowed to post more than 5 pictures per post and one post per user. I recommend you to compile what you can into big collages (any collage can be at a higher resolution than 800x600).
Please make single pose images no larger than 800x600, and collages no larger than 1024x768.
Post the following info along with your entry:
Actors real name
The name of the character that they are playing
The movie that they are from.
Polycount (triangles, not quads)
Texture resolution(s)
Number of maps used
Images:
-
Actual Photo of the Actor in costume from the movie. Make sure its a good photo, showing a good portion of the actors body (if not all of their body) to allow us to judge the likeness of the model. The better photo you find, the easier it is for us to judge, especially if the character is from a movie that we have not seen.
-
3 Orthographic views of the model with wireframes, and WITHOUT the texture (just throw on any gray material/shader). A screenshot from any 3 of the following views will work front/back/side/perspective. They should be compiled in to one image(like a collage), this image can be at a higher resolution than 800x600 but not larger than 1024x768.
NOTE: Make sure you hide anything in the scene that might obscure the view of your model. And make sure that only the default viewport light is lighting the scene. No fancy pants colored lights! -
1 Perspective shot of your smooth shaded model with textures applied or a collage of different angles/poses/close-ups.
800x600 for 1 perspective shot or 1024x768 for a collage
NOTE: Once again, no fancy pants lighting yet. Just the standard viewport light. -
Show us the texture(s) for the character.
Please only post the diffuse(color) map(s) as an image. Post Links to the alpha/bump/normal/spec/ maps. This will save space in the thread.
Keeping in mind that the max limit for the diffuse was E 512x512 & 1 256x256
Please combine those 2 into 1 512x768 image. If you want you can put 1 of the alpha, bump, normal or spec maps into the left over 256x256 hole on that image, or just leave it black.
- Beauty Render. Show us what you’ve got and make it as pretty as you can. Posing, fancy lights, background, etc, etc.
800x600
Judges:
Each judge will award points to the top 3 entries they like the most.
3 points for 1st
2 points for 2nd
1 point for 3rd
Judging will be based on the following:
Likeness/believability EDoes the model look like the actor from the movie.
Polygon density/topology - How well are the polies used? Are certain areas higher/lower poly than others?
UVW Mapping - Good use of texture space? And is the texture resolution justified? Any strange stretching/warping visible on the model?
Texturing - How much of the work does the texture do? Is it painted well?
Appeal - How does the end result look? Was it executed well? Both technically and aesthetically.
If any of the judges want to add more comments, feel free.
Judges are:
happosai311
TRyanD
Poopinmymouth
Lekku
bentllama
dudeguy
Ivars?
dcp?
Judging will take place between Monday April 19th and Friday April 23rd with the winner announced that weekend. I know everyone is very busy, so we all have 1 week to judge the entries.
PM me If I missed anything
Good luck!
** Borrowed some text from the previous submission thread, specifically CgMonkey who also borrowed text from SouL **
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