GAME ART COMPETITION #5
edit there are some small changes in the rules, you’re allowed to use 4500 triangles and you must start a wip thread. Hope this doesn’t make you angry >_<
edit2 you’re free to use spec maps too
THEME: Bring back an old-school pixel character to 3d!
Your goal is to take a pixel character and recreate it in 3d but without using existing design of the official 3d characters (i.e you can’t just take the modelsheet from mario and model him, if you see Mario as a greasy plumber with a tomato-stained wife-beater then make him like that).
You can pick any character you want, it doesn’t have to be a character that hasn’t been done before or hasn’t been turned in to 3d yet as long as you don’t copy the design from the official 3d character.
You’re allowed to exaggerate but the design should stay true to the character.
Good Examples are:
Greased up mario with tomato stained shirts or a realistic gothic Link.
You content will be used for 3d realtime engines.
Models can not exceed 4500 faces (triangles NOT quads). Make efficient use of your faces and make them count.
Models can not use anymore than a single 512x512 32-bit TARGA texture sheet (or 4 256x256). Alpha-, bump-, normal- and spec maps are allowed.
I made the polycount fairly high to meet today standards. 4500 is well enough for any character.
Okey for the sake of learning, you have to start a wip thread so everybody can watch your progress.
Game Art Comp 5: (Your Name) : (Old-School Character: Character name)
Game Art Comp 5: (CgMonkey) : (Mario: Grease Mario)
Use that thread for all of your updates, and comments about your work. Others should feel free to post in said threads with comments, crits, questions, and advice. Any questions regarding the contest in general should be posted in THIS thread.
As the contest deadline approaches, I will create a thread titled “Game Art Comp 5 Submissions.” It is here that you should submit all of your final work for judging, IN 1 POST. This will give everyone a chance to see all participant’s work side-by-side. No comments or crits should be made in that thread, save that for people’s individual threads.
The contest begins as soon as you read this post. The deadline is February 13 - 15. I’m giving everyone the weekend to get their entries in so we can avoid late entries.
We need a few volunteers (4-10) to participate as judges. Once the deadline is reached, each judge will award a set # of points to the entries they like the most based on technical execution, and visual/franchise appeal. If you want to judge say so in this thread, the first 10 will be chosen.
Because the contest is so open ended… I guess judging will be mostly based on how clever/good the entries are. But I still want judges to think about the mesh construction, poly density/topology, UVW mapping, and texturing.
It’s easy to pump polies into a character… but it’s difficult to make very good use of the polies. The same goes for texturing.
So, if an entry looks like it could have been done with less polies than what the artist used… then they will be knocked points. The same goes with the texturing. You can often times get away with using less than a 512x512 texture sheet. If you’re going to use a full 512x512 texture, try your best to make use of all that pixel data. The polies and texture size you use should be justified.
Judging will take place between Febrary 16 - Feabruary 21.
Perhaps it’s a bit too much time but this will allow as many as possible to join the competition.
The winner of this competition will get to choose the subject and terms of the next competition!
LETS BEGIN! “EVERYONES A WINNER WITH GOOD CRITS!!”
Thanks SouL and happypants… I borrowed big parts from your texts!
Good luck and have fun everyone!
P.S Any issues are resolved in this thread, there’s room for change in the rules!