Game Art Comp 9: Wolf - Tribal warrior


#23

its really awsome, really rocks.

i like the way you did the shape

keep it up :smiley:


#24

[size=2]Ok, here’s a small update for you guys. :slight_smile:

Added some simple clothing, a fur pelt (the thing hanging on his shoulder), some feathers to show his Indian [size=2]heritage a bit more clearly. Also added a small huntingknife. I about 3000 tris right now, not that optimized yet.

[/size][/size]Tribal Wolf Warrior [size=1](work in progress, update 09)

[/size]


#25

awsome!

nice textures

keep it up

Ingurum


#26

[size=2]Ok, here we go… this should be the finished model. After some optimizing it stands at 2896 tris (3004 with all the alphamapped planes), the rest of the polys will probarbly go into adding extra detail where I see fit, and mostly be used for fur, cloth, feathers etc… I will also give him a [/size]size=2 [/size][size=2]nasty looking spear.
[/size]
Tribal Wolf Warrior
[size=1](work in progress, update 10)

[/size]


#27

[size=2]I decided to try out some normal-mapping on this character, I think it might turn out rather good. :smiley:
This mesh is about 200,000 polys, so I had some trouble with my machine handling all that detail, but now it’s finished (well, unless you give me some nice input)…
[/size]
Tribal Wolf Warrior
[size=1](work in progress, update 11)

[/size]


#28

That looks really cool. I haven’t done much normal mapping but from what I’ve read I don’t think that circle by his crotch will map very well. We’ll see, but other than that it looks great, I thought more people would be using normal maps in this contest…


#29

jeah i like it !!


#30

you should, check the box marked “smoothing groups” in the mesh smooth box. Biceps are still to big. Claves have two muscles not one. love


#31

edit: double post, my bad… :smiley:


#32

YerEvilTwin: I’m not quite sure I follow you, do you mean I should have kept my “smoothing groups” when I did the highpoly version… if so, why? I can see the obvious, that way I could’ve made sure my highrez didn’t stray away too much from my lowpoly version, is that what you meant? :slight_smile:

About the anatomy, I’m aware about the claves, I rushed the model after finishing the torso, resulting in both the “single clave muscle” and the giant biceps, these will be corrected shortly… I will go back and work on it some more in a couple of days.

Since I’m not a max-user, I don’t really know the difference between your “smoothing groups” and the way I control my “hard edges” in maya. :shrug:

Either way, I’m not planning to use any smoothing groups/hard edges at all, as soon as I’ve finished normalmapping and texturing I’ll remove them… I only use them because they give me good overview of the model. :smiley:

(I will be gone for a couple of days, so don’t expect any updates until saturday night/sunday. I do intend to finish this model before the end of the contest, so stay tuned for more… I just wish there was a way that this model could UV-map itself while I was gone… )


#33

It’s funny how Max users assume everyone uses Max. Happens to me all the time. The normal map source looks very nice. I’m glad some entries are choosing to use normal maps. He’s one badass warrior. The feathers are a great addition.


#34

i can’t wait to see this textured and finished :slight_smile: i’m happy some people are using normal maps


#35

Just posting this to tell you that I’ve not given up, I will probarbly find some time during school this week to finish the unwrap. :slight_smile:

Anyway, the model is done and the unwrap is getting there… will probarbly begin texturing this before next weekend.

On a sidenote: Last week I began studying at a game development school in Falun, Sweden known as Playground Squad (http://www.playgroundsquad.com). So far it’s been great and what’s more, my teacher is Ivars from the forum. :smiley:


#36

Great modeling - especially on the muscles! Very inspiring!


#37

I couldn’t help myself, just doing UV’s was too boring… :smiley:
I started working on the fur, I think it might turn out rather nice as soon as I’ve fixed some more shading…

I’m also going to try out Byrons Automatic UV-creation-thingy-majhong… :buttrock:


#38

Great texturing, you need to fix those seams though :shrug:


#39

Texturing is coming along nicely, almost got it all mapped now. :smiley:

I will soon get in there and remove those seams… that’s going to be fun.
I try to find some time here and there to work on this while in school, wouldn’t want to miss the deadline. :slight_smile:

Here it is, please give me some more crits!


#40

wow sysop!!

HEY I THiNK WE’RE GOING TO HAVE ANOTHER WINNER!

great topology, the model expresses a lot of character, and it looks to me that when your entry is done, it will be very very enteresting I can’t wait to see it…

:thumbsup:


#41

This is one of the best fur textures I’ve seen. Fix the lighting in your previews to show it off more. Can’t wait to see it submitted. :thumbsup: Excellent work all around.


#42

still wondering how do you guys make fur texture :banghead:

it’s just :eek: