Andy H: Thanks man, good luck with the judging. The stikfas will return! Oh yeah!
Serul: Thanks for the response. The skin of the warthog is quite leathery, but I must say I exaggerated it a bit, It just looked a bit better that way. Im still planning to add a layer of fur on the texture.
funkyrayuk: Thanks, Ill post a texture as soon as I covered most of the model. The texture sheet is like 40 % grey at the moment. I like to post it when everything is filled up.
YerEvilTwin: Thanks for the compliment. No big secret here. The model on that site is probably more than a year old now (probably closer to two years now), and I’ve done a LOT of game art in the meanwhile.
I havent gotten around to updating my site in a long while. So the work there is mostly from my humble beginnings as a 3d artist. That was a high poly model btw, and the emphasis (for me) was more in the model rather than the textures.
Some models I posted here in competitions (game icons and movie icons, dont know the exact names anymore) will show a more gradual progression I think. Another factor is that I never actually allowed myself to work on such a big resolution texture. It allows me to put in a lot more detail compared to my previous work.
At Little Chicken where I work, I have to keep the textures real small to keep the filesize down, because we do a lot of internet 3d games. So I kinda got used to using small textures. Using a texture this big is quite liberating I must say. The texture sheet is now 1500x1500 pixels, so it will be scaled down for the final entry. I have an additional texture sheet at 1024 pixels for the props, this will be scaled down to a 512 texture.
Texture map will be posted, if there’s more to see on it. As I said, right now, It’s about 40% grey.