Game Art Comp 9: Warthog - Mongol empire


#27

Yeah, it’s amazing how much you can pick up watching the Discovery Channel… :slight_smile:

The model looks really cool. Can’t wait to see it textured. And I dig the dagger you added.


#28

Thanks for the response! Here’s an update on the texture. It’s WIP obviously so things are bound to be tweaked. I plan to add a little more fur to his face, depending on what looks better. C&C welcome as always.


#29

Wow! Fantastic texture job!
Only crit i have is that his eye looks a bit too bright and white - i would prefer a more animal-like eye with more black and very little white.
Keep it up!


#30

Thanks andy. Youre right about the eye. I’m certainly going to change it.


#31

Oh my.:bowdown:


#32

wanna second andys comment, really awsome texture!


#33

Thanks guys. I appreciate it :slight_smile:
Here’s another little update. Also made the eye more black, less white.


#34

Dammit!!
Another potential winner!!!
Sigh… - im not looking forward to judging these fine pieces of work…
Ace job! Absolutely no crits at all. I love the hooves and the cloth maps.
Fantastic work son.

Im Sure gonna miss your stikfas avatar - i got so used to it…


#35

Looks really good, only crit I would have is that the skin looks a little too leathery like an elephants or rhyno’s skin. But maybe it actually looks like that, I don’t really know.

Keep it up! :slight_smile:


#36

great work! really good texturing, any chance of seeing the texture map?


#37

It’s mighty good. I’ve been watching your posts and i must say the compared to what you have made it the past, this is by far a huge leap forward. How did you do from modeling and textureing this, http://www.bolman.nl/index2.html to makeing what I see before me? Whats your secert? and can you post the texture map?


#38

Andy H: Thanks man, good luck with the judging. The stikfas will return! Oh yeah!

Serul: Thanks for the response. The skin of the warthog is quite leathery, but I must say I exaggerated it a bit, It just looked a bit better that way. Im still planning to add a layer of fur on the texture.

funkyrayuk: Thanks, Ill post a texture as soon as I covered most of the model. The texture sheet is like 40 % grey at the moment. I like to post it when everything is filled up.

YerEvilTwin: Thanks for the compliment. No big secret here. The model on that site is probably more than a year old now (probably closer to two years now), and I’ve done a LOT of game art in the meanwhile.
I havent gotten around to updating my site in a long while. So the work there is mostly from my humble beginnings as a 3d artist. That was a high poly model btw, and the emphasis (for me) was more in the model rather than the textures.

Some models I posted here in competitions (game icons and movie icons, dont know the exact names anymore) will show a more gradual progression I think. Another factor is that I never actually allowed myself to work on such a big resolution texture. It allows me to put in a lot more detail compared to my previous work.
At Little Chicken where I work, I have to keep the textures real small to keep the filesize down, because we do a lot of internet 3d games. So I kinda got used to using small textures. Using a texture this big is quite liberating I must say. The texture sheet is now 1500x1500 pixels, so it will be scaled down for the final entry. I have an additional texture sheet at 1024 pixels for the props, this will be scaled down to a 512 texture.

Texture map will be posted, if there’s more to see on it. As I said, right now, It’s about 40% grey.


#39

Filled up most of the grey area’s, so here’s the texture guys (in reduced form)
Note that most of it is subject to change. I just started on the blue shirt, and some area’s are empty all together.


#40

Sweet zombie jesus!
Thats your best model yet!
Everyone else had better start putting in extra effort if they want to pose a threat to this one!

Great work son.


#41

Thanks again Andy! :beer:


#42

Looks bloody nice:)
I think it would be pretty rad if you went in and added some specular to that skin. I imagine hes a little sweaty.


#43

i really like it. Nice work.


#44

Awesome! Are you planning on using normal mapping (not that it needs it, but it might get extra points) So far I’ve got a strong feeling that this will be a tough one to beat.


#45

Dur23: Thanks. Specular and Bump maps are in the planning!

Neil: Thanks :beer:

Fungusmonkey: Thanks :D, No normal maps. But I plan to add a bump map.

Thanks for the replies guys, Makes it much more fun to work on the model.


#46

:open_mouth: Drops dead… That’s the best texture work I’ve seen in the competition thus far! Awsome work supervlieg! Wow, I need to learn howta do that :slight_smile: