Some really top notch finalists here! There are a few I was hoping would make it, (including myself) but I’m not too surprised. Not a single comp I’ve entered has had even close to all the people finish, not even limited to this site. A bit more mention on the front page this time, but more would still be better.
OK, so I’m going to break this down into Good, bad, and advantage - Being what that modeller did well, what I think are the weak spots, and what one thing sticks out as the best thing about it.
Neil - Russian Racoon Soldier
Good - Nice even texture resolution, love the slumped look of the character. Would be quite believable in some sort of animal war FPS. Would love to see him next to other creatures same period, with him only coming up to knee height.
Bad - Because you modeled in the T pose, a bit of your weighting seems a bit off, and a little stiff. He doesn’t have much in the way of facial expression, which makes him seem a bit dead. I like all of the little extra details except the fish skeleton, which is really stylized - where everything else seems to be going for realism. Some darkness in the barrel of the gun would work nicer.
Advantage - Good, believable character. I’d expect that if a human was crossed with a racoon, this is exactly how it would look. Kudos.
MonkeyBot - Gorilla- Mughal Empire
Good - Good poly distribution, good topology, and decent texture distribution. Nice character, lot’s of personality.
Bad - I think you were going for cartoony here, and it works, but I think you could’ve taken that much further. Generally, the proportions are nice, but I think here and there, it could’ve been a bit better. The size of his forearms compared with the rest of his arm, and his hands seems… off. Textures could’ve used a bit more lovin. More shading, particularily where the different pieces of armour overlap.
Advantage - Original take, and an original army to work from.
Tzax - Rabbit- WWII German Soldier
Good - Decent texturing with a nice even contrast would make this fit nicely into a historical sim game.
Bad - Proportions need some work. Partially this is due to the pose you modeled him in - with his arms perfectly straight down. The shoulder joint is actually a little closer into the body, so having your arms come as straight down as that, is pretty difficult - the torso tends to get in the way. His arms are also of equal thickness all the way down, and appear to be the same thickness as his legs. My suggestion would be to taper his arms more, adjust his shoulders to reflect real anatomy better. I would also say that more of his rabbitness should’ve extended to his body - make him leaner - much leaner, with powerful legs, possibly with a bit of a reverse articulate look to them.
Advantage - A fairly realistic rabbit head, and nice work on the weapon makes this model work fairly well.
funkyrayuk - British Bulldog Sargeant from the period of the peninsular war (1808-1813).
Good - Choosing an animal that actually relates to the country it represents. I like his rough and ready look, he looks tough. I quite liked the beauty render, would’ve worked more if you fuzzed the shadow quite a bit…
Bad - A bit of proportion problems, particularily with his shoulders - the top of his chest, and where his arm connects are way too far out, which makes them look broken. Textures are quite fuzzy, especially important in spots like the straps across his shoulders, which kindof blend into his jacket.
Advantage - A nice vibrant, illustrative feel.
DigDoug - Revolutionary Soldier Eagle
Good - Nice, cartoony feel, stuck close to your concept. Great texture work on the feathers and feet
Bad - Really should’ve used more of the poly limits. Nice to be under, but you’ve got a few spots that could’ve deformed better, a few spots that look a bit polygonal. Adding some alpha plane feathers would’ve been great too, especially when he makes a fist. Don’t know if it was how you weighted or just how you posed him, but the feet look really stiff. I also would’ve used that massive bank of exrta polys to model in a working eye and mouth, as he looks quite dead staring in the same direction like that.
Advantage - Great proportions, sihlouette reads really well. Because of those, he’d work quite well in a platformer, or other cartoony game.
Devised_Poly - Oryx (gemsbok) American Indian Warrior (navajo)
Good - Stuck close to your concept, really nice details like in the headdress, nice colour pallette. Some good, well defined anatomy, particularily the chest and arms.
Bad - A few too many of your polys ended up in the headdress, leaving too few for nice deformation in the chest/arms. Texture seems a bit flat - I either would’ve taken that to more cartoony, and added outlines, or added overlays of fur texturing, and a bit more shading. Would’ve been nice to see him out of the T pose…
Advantage - dynamic, well presented character.
terraarc - Crusader White Lion
Good - Nice, close to realistic texturing on his head, and most parts of his body. He looks like he’d fit in quite nicely in the next Elder Scrolls game, if there is one.
Bad - His chest seems a bit too cylindrical, it needs a bit more shape. The belts really seem painted on, and with the realism of the rest, it makes it look like they were supposed to look painted.
Advantage - Really nice, realistic feel, very MMORPG. Seems it would work for a modular character system.
Kwak - African/Roman Rhino Gladiator
Good - Great modelling, really clean mesh with good topology. Proportions and anatomy are both spot on. There’s not much I would do differently. Great job.
Bad - I think the model feels a bit let down by the texturing on the head, and by the mouth. Around the eyes is really painted looking, and not nearly as nice as the work on the body. If his mouth was darker inside, and looked a little more like the inside of a mouth, it would finish this up nicely.
Advantage - great character design, and a nice, solid model. Mostly great textures as well.
Serul - German World War 1 Panda Flametrooper
Good - Great proportions, great modeling, great texturing. You’ve designed this nicely to keep him recognisable as a Panda, but still staying true to the trooper look. I really like his simple shapes with realstic, but slightly cartoony texturing. Spot on.
Bad - Really not much - I think the Holes for the eyes in his mask look too much like hexes - would’ve been better to either add more faces there, or cover it up with alpha to get the round look you have on all the rest of the geometry.
Advantage - Really nice, solid figure. Nice texturing and modeling. Great job.
sysop - Tribal Wolf Warrior
Good - Really nice render, with some great details - especially like the bones through the legs, they look great! Some nice handling of fur, and great proportions.
Bad - Poly layout is a little off. There are areas that won’t deform very nicely, or at least not as nicely as they should for the quality of model. There are places with a bit too many, like the double line around his pants. The skulls on his shoulders are not very good. You would’ve been better off faking the eye-holes with texture, the squareness of them is not nice. There are also some really nasty seams, a bit on the front, but really noticable on the back. I’d say with a bit of work in these areas, you would’ve been a major contender for first.
Advantage - Really cool, if historically innacurate character design. Looks really nice from a distance.
So there you have it. Only about an hour and a half…
Oh yeah, placement!
1st - Serul - German World War 1 Panda Flametrooper
2nd - Kwak - African/Roman Rhino Gladiator
3rd - Neil - Russian Raccoon Soldier

That was a close one!
Being in crunchtime with a headcold isn’t too much fun I can tell you that. At least all this made me feel a bit better.
;)…