[color=White][color=White]I was hoping that some of the others that joined up could have made it, but they bit the dust, life goes on…
Also who ever made it, and actually got done is a winner, so get ready. :twisted:[/color]
Neil: Russian Raccoon Soldier[/color]
First I have to say that I really like the design you’ve chosen for the Challenge, among most yours is one of greats in originality, and personality. Your mapping wasted little or no space, I do think that you made it a bit dark making it hard to see most of the details, I use his eye’s as an example. On the other hand the face and head are excellent, and I love his accessories, this makes the modeling look authentic, compliant to your mini plot… As for the modeling, the shape is great but the topology is hardly fair, you’ve put to many faces were they weren’t needed and to few faces were there should have been more, plus like dtrimble said you could have used more polies all round. But Neil don’t sweat it! all and all you did a great job, keep slugging out at your modeling skills…
Monkeybot: Gorilla Mughal Empire
Your concept for this project is really cool, like Disney material, and all of us are a bit more enlightened about the history of interest ;). Your idea was very original and complemented to the challenge. I like your topology strait to the point, unfortunately there is a bit lack of detail in the modeling, the hands and feet could have used some more faces to add more definition, when your modeling flat surfaces always use less faces, there not needed in these areas. In turn were there is lots of curves or rounded surfaces use more faces, this makes for a good balanced topology. As a note, the head has way too many polies. In general I think that for the poly count you could have gotten more bang for buck. Same problem with the texture job, way to repetitive with no real shade–to–shape suggestion. Finally the Gorillas eyes are obtuse, they don’t have a point of direction, this always takes the life away from a character. The poses are not interesting having no flavor, finally the beauty render should have exposed your peace in all it’s spirit and artistic form.
Tzax: Rabbit WWII German soldier
The 2d concept is very poor, not original and common looking, outside of a rabbit playing the part of a Nazi (lol), and outside of the eagle insignia it really doesn’t look like a German WW2. But, this is one dang good peace of work, well executed and designed characters with a nice gat to mach. I think that you could have placed the faces with a bit more balance, being less on the ears, face, and neck, pit of the arms and crouch… The textures are great they are painted to look believable, but they are very blurred. I like the poses, the beauty shot is a good representation… du bist Fuhrer manN! lol
funkyrayuk: British Bulldog Sargeant (1808-1813)
O_o Dude in the word “flat!” I can critic the idea and execution, it is a guy with a pit bull head… Now the topology is good, but something bothers me about the chest area in the wire frame, and to many polies on the shoes, but other then that there’s nothing else to crit on the modeling part, you did a great job there… The texturing looks bad, dark and dull I think it was a rush job, the hats shine shouldn’t have been painted on. And the shading is very bad. Lastly the beauty shot is poor, the back drop doesn’t fit the character, I can tell that the photo is an after battle fielder, after all the soldiers have been killed, so it really doesn’t fit.
DigDoug: Revolutionary Soldier Eagle
wow, this was a surprise when I first seen it, this peace is good all around you’ve done a great job, now clap for your self! lol on the serious part I have no critic on model, it is excellent, it’s only rivaled by the design of the model cartoony and lovable, I would like to see this character in a game for sure. The texturing is also a winner, for the most part. But the inside of the moth is all wrong, it looks like you got a lil lazy on that one, just blacking I mean, plus the eyes don’t look focused, lifeless as I told Monkeybot above. The beauty render is good, but for the quality of the work, it deserved more imagination.
Devised_Poly: American Indian Warrior
Good model, the concept is O.K. the design is good. But Although the design is good it looks more like a medicine man then legendary Indian worrier. I have no qualms with the topology you modeled your character well. The texturing is flat or 2d looking and has been rushed and the alphas don’t look right either, I can tell when someone is trying but new, being sloppy, or just plain bad, you are trying and that’s good.
terraarc: Crusader White Lion
Your Crusader was modeled very blocky you should have defined a better body shape, maybe gave him a good muscle structure to mach that Lion of a head. The torso is too wide and shoulders don’t mach in the slightest similarly to what Andy said above. The character design isn’t balanced. Now the texturing is good, with a lot of detail and thought put behind it, overall I like it but still I think it looks a lil messy…
KWAK: African/Roman Rhino Gladiator
I don’t see, any problem with the modeling although I miss that shoulder Armour
the design is to me exactly the original idea (Rhino Gladiator) executed very well… If I was to critic the modeling in any way you can burn me to the stake as a nitpicker, because there is no truly perfect model. The texture is almost as flawless as the model, making the peace a real eye opener, no matter what, simply the best! it brings out all the final richness of the design. Though the texturing of the belt doesn’t make much sense, with all those useless small belts buckled to that fat band around his waste. lastly great work on the beauty render…
Serul: Panda Flametrooper
Very original and sooo cute! I’ve always liked pandas, your design is excellent! I love the concept you drew up, the modeling topology is flawless not one mistake I could think of. You’ve used the face allowance you were given very, very well, and obviously portrayed your idea with the same insight. The panda’s overall texture is rather plain I would agree, but I also think that it enhances the look of your character, so no harm done. good final render 
sysop: TRIBAL WOLF WARRIOR
Excellent concept, that really started the character/project off right. It is yet another wonderfully modelled peace for the challenge with a great eye for proportion and design, I love the hands and feet although I think the feet should have looked more heavy or chunky. The head I especially like, the emotion portrays a angered spirit, yes definitely a worrier. Your texturing ability is like dang!, I love the way you do fur, and the alpha maps are well used, I know that with more time the beauty render would have been eye popping. so keep it up…
KWAK well your da bes in my humble opinion, sysop has a cool peace but seruls was more my taste, also Tzax and DifDoug were excellent, again the best to all who joined and finished.
1st place - KWAK - Rhino gladiator - 3 points
2st place - Serul - Panda Flametrooper - 2 points
3st place - sysop - TRIBAL WOLF WARRIOR - 1 points