good points andy, i’ll look for a better photo to comp it into. I just wanted to do a shot of him charging somebody.
Game Art Comp#9 - Rhinoceros - African/Roman Gladiator
Yeah - i know what you mean. I think the pose needs to be a bit more dynamic - he kinda looks like hes going to kneel down or something at the mo - exaggerate it some more. I think cos youre comping it onto a photo you are limited by the angle.
Try a shot of him charging towards the camera with photo elements behind him, but make his body take up the majority of the shot - put some saliva or sweat / dust around him to show the power and fury of this thing. He looks kinda docile and calm at the mo. Look at anime / comic books for pose ideas - it works wonders with me!
Dont forget - its a beauty render, so you can photoshop it to your hearts content!
hehe, nice job, Kwak.
Normal mapping is cool.
how about a wrist band on his left arm? 
cheers,
-Hwasup Song
Since there was no real sense of scale in the prior renders, I thought that he was much taller and massive. But now that i see how big the arrow feathers are, he looks smaller in stature. I would scale them down more, that way he appears larger and more menacing.
that is a very, very nice piece of work. More from wherever that came from, please. :eek:
I’ll update later today or maybe tomorrow. I’m not overly happy with the model at the moment. I gotta redo a bunch of textures, but I should get it all done by the 5th.
-Kol.
Thats pretty awesome, I havent been on cgtalk for a while and I’m really impressed with how far its come along. You have a very good shot at winning.
I would look at the real rino head and muscular human body more like as a starting point for the design and then push it more towards imaginative originality than just into a plane combination.
Great work
, i specially like the rhino skin and the strenght of the character.
Cheers.
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