lol don’t stop working now Neil, I don’t think I’m going to be finishing this one, it’s crunch time at work, and I don’t got me much spare time these days.
…but I’ll see what i can do.
-kol
lol don’t stop working now Neil, I don’t think I’m going to be finishing this one, it’s crunch time at work, and I don’t got me much spare time these days.
…but I’ll see what i can do.
-kol
K, I’m actually gonna finish this piece of shit:
here’s a little update, not sure about the leather on the arm.


Wow! :eek: verry cool!
Only crit would be that the armour on his leg looks more like wet stone then metal… 
Looks outstanding!
The legs are some of the finest low poly limbs ive ever seen! Amazing texturing!
I think the leather looks fine - my only crit is that the chest / collarbone looks kinda wierd - like theres a light underneath it or something.
Just geddit finished and posed quick! I dont think theres much more you can do - it looks ace as it is.
yeah, about the collar bone, i think i had the light placed at an odd angle, you’ll notice in the other render it doesn’t looks so strange.
k, i’m out for the night. later fellas.
Looks spot on now. Just get his belt and weapon mapped, render off some nice poses and wires, and think of what youre gonna do for the next comp!
I think youre in with a pretty good chance. Only a few are close to this quality, and many, many entries look as if they wont make the deadline.
Is his skin normal mapped or something? it looks really detailed, yet your WIP shots are viewport caps?!
Outstanding work! Id love to see him in doom 3 
i have to say it looks pretty impressive…the last render i saw was the leg shot, and this just looks great…
if this guy was running for you in Doom3, you’d move out of the way
i think that nappy looks a bit silly though… 
great work 
G…
S-weeeeeeeet :buttrock:
Why’d you get rid of the crotch guard thing? Though it does look a little better without :shrug:
Everything looks great though, except the tattoos. They look a little weird to me at the moment. Probably just me though ![]()
I used to fantasize as a little kid about being a cool Gladiator, man shoot this would be cheating, this guy would take the toughest out! and no one could kick his ass but old age,
I’m imagining a hole story about guy as I speak…
I don’t know what to say, is this normal mapping?! if not forgive my bad memory in any case that only reflects on how good your painting the textures, could you make tut?..
all I can say is that your doing a perfect job, and I can’t wait to see it done.
Added some arrows, lost the shoulder pad, still have to do the sword and some cleanup in the next couple days.


Excellent!
The arrows really add to it, and the whole thing is just great. Excellent looking belt thing too.
The beauty render is a bit poor and doesnt really show off your model in my opinion… Nice idea, but the lighting doesnt match, and the motion blur looks really cheap.
But thats not gonna stop you from winning!!
For the sake of eye candy, i reckon a darker background would be more atmospheric and do the model more justice than being in daylight, and being compared to a photo.
Congrats on finishing it and making it look so damn amazing!
good points andy, i’ll look for a better photo to comp it into. I just wanted to do a shot of him charging somebody.
Yeah - i know what you mean. I think the pose needs to be a bit more dynamic - he kinda looks like hes going to kneel down or something at the mo - exaggerate it some more. I think cos youre comping it onto a photo you are limited by the angle.
Try a shot of him charging towards the camera with photo elements behind him, but make his body take up the majority of the shot - put some saliva or sweat / dust around him to show the power and fury of this thing. He looks kinda docile and calm at the mo. Look at anime / comic books for pose ideas - it works wonders with me!
Dont forget - its a beauty render, so you can photoshop it to your hearts content!
hehe, nice job, Kwak.
Normal mapping is cool.
how about a wrist band on his left arm? 
cheers,
-Hwasup Song
Since there was no real sense of scale in the prior renders, I thought that he was much taller and massive. But now that i see how big the arrow feathers are, he looks smaller in stature. I would scale them down more, that way he appears larger and more menacing.
that is a very, very nice piece of work. More from wherever that came from, please. :eek: