Game Art Comp #9: Raccoon - Russian Soldier


#15

like everyone else has said, awesome concept dude… :smiley:

the only thing i can comment on is when you put the trash on him, make sure it reflects his scale. make the trash bigger so he looks smaller…

i think atm, his head looks kind of bear-ish, which makes the rest of him look bigger in overall size…

am i right that racoons are of similar size to that of an average cat…???

keep it up…

G…


#16

Neil cool work, keep walken and we’ll keep talking, come back now! jk have fun plz finish this one though… :frowning:

default_human dude do you live in India? or something? a raccoon is far bigger then a cat, shoot in a push they’ve been known to kill hound’s, that’s why a guy has to always watch his dogs while hunting coons. but shoot I like coons serves the dog right! :frowning: ramble ramble…

but seriously coons are way bigger then your average cat, only the young’uns that are old enough to hunt are as small as cats.

PS: no offens to any east indians, just you guys don’t have raccoons to ma noledge…
BUT! you do have some really big cool cats… :wink:


#17

hahaha…i don’t know wtf i was thinking about then dude…:stuck_out_tongue:

what were those things stealing stuff from the trash in Dr Doolittle, the Eddie Murphy version…???

they weren’t too much bigger than a cat…they had a mob gang too i think…

Anyways, i still think the trash is a little too small on him…i mean, he almost looks human in scale, and i’m preeeeeetty sure coons aren’t THAT big…

just an afterthought: It’d be cool if he had a junkbazooka ™…he could pack it full of trash and fire it at any unsuspecting enemies he might have…that thing’d have a cool shotgun-like fire arc… :smiley:

i’d love to see this dude textured…good luck… :slight_smile:

G…


#18

Since these “beasts of battle” are supposed to have human characteristics, I do not think it detracts from the character for it to be human size. As long as the raccoon characteristics are strong enough that it doesn’t look like any other creature, you are fine. Now, what would be humorous, would be seeing a three foot tall 'coon trying to weild that bazooka!

I like the trash… nice touch! Keep up the good work.

P.S.> Living in Florida, I know that raccoons can get quite large, upwards of 50 lbs, and average 36-40 inches long including their tail. They are more like a medium sized dog than a large cat. Opossums are scavengers that are more cat-sized.


#19

yep, human characteristics, but not necessarily human size…

i was actually thinking about the 3 foot racoon lumbering around with the bazooka too, i think it’d look way cool…

i love the idea of this entry, but i think it COULD still look like a bear at it’s current size in relation to the junk and bazooka…

but that’s just my opinion… :slight_smile:

and it still needs to be textured…

G…


#20

DigitalSkunkwrx: cheers dude! :twisted:

They can be found living in caves, rocks, hollowed out trees, your attic. A female will give birth in the spring to a litter ranging from tow to six kits at a time. The average size of an adult raccoon is approximately twenty to forty-five lbs. Ranging in length from sixteen to twenty-five inches, with an additional twelve to fourteen inches for their tail, the average raccoon is often over 40. Females are typically smaller than males. Keeping this in mind, there are exceptions to the rule, and raccoon weighing well over fifty pounds have been recorded.
to my knowledge and I’ve had many cats, your average cat isn’t even 20 pounds…
and if you want to know more here’s the link
[color=SandyBrown]http://riri.essortment.com/raccooninformat_reyu.htm[/color]

Neil,  I have seen a lot of raccoons, your doing great, again I'll be waiting for more  updates

#21

the feet look way too long and flat - aside from that, very well done and funny!


#22

in regards to size(s) of the character. I was under the impression that this is more ‘human’ and less ‘animal’ geared. So that is why the human aspect is still driving the character proportions more.

Ok, I actually came here to say that i feel like a dumbass. I thought it was done and start unwrapping and optimizing, and then realized at the end of the long session that I still had 2 high density spheres for the eyeballs in there. I dunno how i forgot about that… damnit!
So basically i blew those away and now I gotta distribute the extra 700-1000 triangles.
haha, man I kept scratching my head saying, “how the hell is this 3000 triangles already, it’s so simple and clean”

…back to the modeling phase again…


#23

I finally got all the UVs layed out.
That took awhile. Normally the noses of my characters are short, but now that the raccoon has a long snout, I would get stretching. So I tweaked around with the face the longest.

Just to give you an idea, that I am still working away. The updates should come quicker now.


#24

Man, the texture on the face looks great! Can’t wait to see the rest. It looks like your time spent tweaking the UV’s payed off. Could you post your UV layout? I’m interested to see how you tackled it.


#25

It rocks, I do love the dead fish :love:
Keep it up. Finish it on time. And even though some get teh first place, you would have done the best character. Trust me !


#26

digital: here is a snip of my texture sheet. Basically i broke it at the jaw and bent that out. That way I could scale the nose longer vertically and not overlap.

nicool: thanks for the compliment!


#27

holymother…that looks too cool close up !!!

where the hell did you find that head on shot…??? it looks pretty much perfect:thumbsup:

are those whiskers made from geometry, or an alpha mapped plane…?

i hope you get this finished on time :slight_smile:

good luck

G…


#28

edit: Default_ yea, sorry I forgot to respond. The wiskers are geometry. Just very thin boxes with the verts welded at the tips. Pretty easy on the poly count too.

Ok, I am almost done.
This is a VERY lame pose, still working on rigging it. The texturing is pretty much done though.
I might go back and add more ketchup and mustard and goo on his shirt. Othat than that, that’s about it.


#29

Haha, looks cool. I like the look of him, nicely done! :slight_smile:

Interesting how you kept the polycount low, you still had 600+ polygons to spare (I’m referring to the post in the submissions thread). Any particular reason for that?


#30

So far your submission looks great. The war poses really added to the character. Excellent entry.


#31

yeah, well if you remember how i said i had 2 hidden spheres in the head for eyes and forgot about them… well I went back and started adding in those polys after I deleted those, but I realized that it wasn’t really adding much to the character. I spent so long trying to optimize it, that I didn’t really see much use for the extra polys. I probably should have really added some to the feet, especially the toes, but even then, the boots are all black and you don’t see much shape anyway. So I dunno :confused: I didn’t know the coat was going to deform so poorly until I already painted all the weights and at that point, i really didn’t wanna go back and do it all over again. Where do you think I should have added them?


#32

nice one neil. the final submission images came up really well. you should put them here as well, so people can respond directly.


#33

Well I have the spare time now to go back and fix up this model a little more. Since pretty much the number one comment was ‘sloppy’ poly usage, do you mind marking up this photo with what you deem poor spots?


#34

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