i love it, awesome stuff man!
Game Art Comp 9: Panda - WW1 German Flame Trooper
proudclod: Thanks! I can’t wait to see the texture either :D.
Andy H: Thanks! That’s actually what I didn’t like about the fingers, they were too square-ish (and 6 sided for that matter) and they were sort of rushed. As for the polyflow, Brent Turbo pretty much said it, makes for very clean deformations around the legs… well that’s the theory anyway. I mean the only thing I really did was swap the visibility of the edge flows, the cylindrical one is still there it’s just not visible. But it looks nice
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Oh and thanks for that very interesting bit of information
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ehulser: Thanks! If I’m correct about what you’re pointing out, then that’s just from the capture. As these screens are taking directly from my viewport, some weirdness will occur due to the rendering of the mesh.
Brent Turbo: Yeah… that’s the theory anyway. 
LoTekK/DaemonMagus/Slythis: Thanks all! 
Great modell!
Every poly looks right and necessary!
Just one thing. How will you show its a panda and not a polarpear, whith all his spots hidden?
looking good, definatley one of the top contenders- and you haven’t even done the texture yet- looking forward to seeing it completed.
nice!
definitely reconsidering even starting after this, but since theres no prize, I will keep going…
really like it… seems good enough for a game as a main character…nicely done!
now the texturing…
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There’s an actual physical price now? Sweeet!!! :bounce: Hadn’t noticed that before.
Isabelle: I guess it’s still a bit hard to see without a texture, but I believe it’ll look fine when the textures are done. Quite a few of the panda’s colours are visible just not as much on the face because of the gasmask. And since the gasmask is part of the character I’d rather not remove it… it just looks too damn cool! 
funkyrayuk / mttjss / Desp#2/Rog: Thanks!!!
UPDATE:
Started on the UV mapping of everything, I know… not really exciting :surprised . Got most of it done though, just the coat, gloves, and mask left.
Hey guys, it’s update time! 
Finished the UV mapping couple days ago and today I tried out a few colour schemes for him. So far I like this one the best, the cours feel like they are form an old photograph… or maybe I’m just crazy
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Anyway just a basic colour blockout for now.

After receiving my new screen today and looking at that picture again, I realize the colors are wrong. It should be more green instead of the brown grey tones.
Oh well, I’ll have to fix that.
Very nice mesh, what r u going to do with the textures? the colors are okie but it could be better.
Good luck and well done again
Hows the texturing going serul?
I dont think ive seen any examples of your texture work - if its anything as good as your modeling, then this should look great
Not good I’m afraid :sad: . I’ve been really busy with work lately, so much even that when I’m done I usually have no desire to work on anything anymore. I’m hoping I’ll be able to free up some time soon, so I can finish this be fore I loose interest.
Sometimes I work on things too long and I loose interest and I don’t finish it. :sad: This will be(hopefully) not the case I like this character too much.
Me 2 
I hate it, but if i cant finish something in a few days it most likely never gets done >_< Sometimes i come back to stuff a few weeks/months later though which is ok lol.
I burned out the braincells that are required for hard work and concentration rofl.
I’ve actually tried finishing models that at 2 or 3 years old. Only to realize that i see so many things I need to fix/change that I basically end up starting all over 
I’m on LCD now and no matter where I look at my work, it always look slightly different. I really hate it with light/dark areas, not so much color. Some monitors crank the brightness others don’t… so you can’t really ever judge what is black and what isn’t.