This guy is gonna look like a natural born killer with the textures, i just know it! No complaints so far:)
Game Art Comp 9: Panda - WW1 German Flame Trooper
my concern is that panda’s are distinctive by the color changes on their chests and their faces. But if you put a jacket and a mask on it. Won’t it just look like a bear?
Thanks all for the commments!
Neil: A valid comment, I’m hoping he will be recognizable enough when I got him textured. If not… I’ll have to figure something out I guess.
For now here’s another update. Modelled pretty much everything already, just need to finish the coat and I’m thinking of remodelling the hands because I’m not really happy with them.
Polycount: 3477 (but there is room for quite a bit of optimization.)
Dammit! Soooo many good entries!
I have about 6 favourites! Its gonna be sooo hard to judge (if everyone submits in time, that is!)
Looking great - no crits whatsoever, though Neil has a point when he brought up the issue of the pandas spots being hidden…
Hmm… have a think about it
looking great, but I agree with Neil and Andy H on the panda specifics. Maybe the mask (and goggles) could replicate the colour scheme we assocciate with pandas. Could be a neat workaround. But yeah, the jacket should at least be open at the front so we know what we’re dealing with. And maybe [more to the point] so that the irony central to your concept shines through.
keep truckin’
Andy H: Thanks! I should be able to finish this in time, don’t foresee too many problems with my schedule and all. 
obelisk: Thanks aswell! Actually my friend that suggested this oufit, suggested at first that I should leave the jacket open. I decided not too… might have to change that now.
Don’t know about the gasmask following the panda’s colourscheme, but it’s something to look into.
What you’re able to see now of the panda is his white face and neck, black ears, black feet and a little of the black around his eyes through the goggles.
Thanks for the comments, keep 'em coming!!! 
Again with an update… pretty much done, still need to remodel the hands. Poly’s 3474. Still some room left there. 
Anyway originally I had the coat buttoned up really tight around his neck and waist, so you would pretty much not see anything of his chest or pelvic area. I thought about and tried the open coat thing but didn’t really like where it was going, so I compromised. 
Furthermore I gave it a basic colourscheme that I wanna go for, any comments on that?

[left]Ah well…
[/left]
Great job with the coat - improves it a lot.
He still doesnt look toooo panda’ry - maybe a fur texture would help towards this.
No crits on the geometry - why remodel the hands? other than the japanese offending 3 fingers and thumb setup, i think they look fine! Maybe bridge the gap between the glove and the coat - you have a hole in your mesh.
Get started with the mapping!
Japanese offending 3 finger setup? curious, how is it offending? some culture thing?
the model looks good though. But i agree, the hands could use a reworking. kinda boxy looking even though they have alot of detail spent on em.
Overall EEVVVIIIILLL.
Should look sweet once its got a texture slapped on its.
Yeah - People with less than the standard 4 fingers and thumb setup (as well as tatoos!)are frowned upon in japanese society because they represent the yakuza (organised crime syndicate in japan) When shamed, they cut off a part of a finger, or even the whole thing!
I worked on 3 animated series at my various jobs, and in all of them, no matter how cartoony the designs are, they all had the full amount of fingers to make it more marketable to other countries!
I dunno exactly HOW offensive this is, because after all - the simpsons and loads of other cartoons are sold to Japan.
Ah well - enough jibba jabba - Keep it up Serul!
I find most anime offensive, and for that matter, almost anything from Japanese media offensive…if not completely lame and silly. No offense. Maybe we need an effort to close the gap between Japanese and English speaking culture. I never heard about the 3 finger situation.
This panda looks great. Well done.
Tsk tsk - im dissapointed…
Im the opposite - i love everything japanese! Everyones entitled to their own opinion though - im just surprised that you find the whole japan style thing lame and silly! Its kinda cool and ‘in’ right now, what with kill bill, anime etc…
Anyway - enough bickering from us - let the man work!
Alright alright…before I’m forced to eat my words. I liked Kill Bill, and I love Spirited Away. I said most…not all. But to a certain degree I stand by my opinion.
I missed the color scheme the first time. This is going to be a great entry…and so much time left in the competition.
The final mesh. Quite a few changes made, remade the hands, gave him five fingers now
(I actually do like it more like this
), added two nails on each foot, changed some meshflow here and there, added a few details and optimized the hell out of it. It ended up being 3494 poly’s, got 6 left, maybe I’ll use them, just don’t know how yet, but we’ll see.
For now, UV mapping time!

CLICK FOR HIRES warning! ~450Kb
[left]Oh and he’s been dubbed… “Propaganda Panda” here at the office
.[/left]
Wow! Awsome work! I love it… Can I just say that it’s almost perfect? I really love it… The coat adds so much to his character… Can’t wait to see the texture!
Wow! Looking great - the most impressive model shown in the comp so far!
His hands look better - i wasnt expecting you to actually go ahead with the 4 fingers though - nice one! I did kinda like the squarish fingers better - they looked more meaty than these rounded ones - but thats just me being picky.
Intresting poly flow on his coat flaps - any particular reason why you went with this flow rather than the usual ‘cylinder’ method?
Excellent looking work so far - hope you do as good a job with the maps as you have with the mesh.
Hey, really nice work Serul. I like how its coming along…can’t wait to see what you do with the texturing. Only one comment, and it could be wrong, but from the pictures it looks like there is are one or two floating points on the jacket…at the bottom where the two connect. It could be just from the capture, but if not its proly eating into your count. Keep it up!
Wow! This has gone from good to great to positively fantastic! Now I really can’t wait to see this biatch textured up. ![]()
You need to cool down a bit man, at this rate I’ll never win! I love it so far, from the idea to the execution.
I like how he’s done that, as well. Makes for very clean deformations with clothes that hang over the legs…