Game Art Comp 9: Ox - WWII Infantry Sargeant


#21

Nice progress. I think it looks good, maybe a winner.

There are three things i noticed, not critical ones, but maybe worth a look.

The first one is that the lower leg, just below the knee is really pointy in the side view. This could be a design choice, but maybe an extra line would look better. It doesn’t look bad or anything, and it would work if the style was everywhere in the model, but i only see it here. :slight_smile:

The horn is intersecting with the helmet a little bit, hehe, nitpicking here…

The last one is really small, but i think the nose looks more like that of a sheep than that of an ox? Because sheep have this flat v hape at the bottom of their nose. An ox has this v shape but aren’t the nostrils bigger? So maybe make the nose a bit more pronounced?

Anyway, all small things. The model looks very good and clearly has a style of its own. I hope you finish it, texturing models takes forever. :wink:


#22

i’m going through the same sort of dilemma with my own, because I think these characters should be slightly more than just an animal head on a human body. It would be nice if the rest of the body also lead to an ‘ox’ style or something along those lines. Maybe a hunched back or fur sticking out of the sleeves/chest (sorta like the Scarecrow in Wizard of Oz), anything to make it look more ‘animal’ like.


#23

thx for the crits/suggestions all.

I was allready planning to make him more furry like at least the head.
Most definitely need to make him more bulky to make him more oxlike for sure.
will look into the rigissues no doubt as well.

:slight_smile:


#24

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