ok ok, I admit, nothing to creative or original in terms of era.
Just in this for the fun and the learning process. never really did any game-art.
so don’t mind me, move along, nothing to see here . . .
besides this here concept art:blush:

ok ok, I admit, nothing to creative or original in terms of era.
Just in this for the fun and the learning process. never really did any game-art.
so don’t mind me, move along, nothing to see here . . .
besides this here concept art:blush:

ok, NEW concept. Decided the WWII things just wasn’t gonna cut it.
spent less time on this concept as the previous one and it shows LOL
anyhoo, Tiger Knight Templar 

well I like the first one, it has potential if you keep is as stylish as the wip concept :d
1st wip for this contest 
needs some optimising and some tweaking, and need to find some good reference for the musk ox, front and side . . .
anyhoo

VERY nice topology, very good m8.
The geometry around the eye still seems a bit to much to me for the detail it needs and how close up it will be.´
You also don´t really need the geometry in the inner part of the ellbow because it cant bend backwards so its to much … 2 segs are fine
I also think the arms are a tad to big, allthough this guy is strong they look a bit bing compared to the rest of the body.
Keep up the great work, if you texture as good as you model you´ll be going for the win … oh wait I still have to get mine started to 
thx for the comments mate, specially the part about the inner-elbow is rocksolid, very usefull to learn how to model right for games 
as for the size of the arms, it’s a woolen overcoat, so it tends to be ‘bulged’
and the detail around the eyes is just temp.
cheers.
Hey Equinoxx,
Concept scetch looks cool. Didn’t know you were that good at sketching. 
Model looks pretty good, good luck with the contest.
thx mate, but ehm, you’re talking as if we know eachother . . . no offence, but do we ??
terribly sorry if we do, but I don’t seem to recall ever having seen your username 
thx for the compliment anyway 
Hehehe, its me, Victor, i worked with you at MCW. Talked to Jeroen a week ago and noticed your name in the image. Didn’t know you were this active at CGTalk, lol.
AH victor, course I know
didn’t know you were at cgtalk as well mate.
yeah I’m active here, have to be, I’m one of the mods here 
anyhoo, nice seeing you again man.
Rastus, I was talking to dogmaD 
anyhoo, model is pretty much finished, quite satisfied for a first try at gameart.
3431 faces in it so far 

Wow! thats looking great! Another potential winner…
Im glad you went with this one and not the knight, it has so much more character.
Really nice form and style. If i have to be super critical its that he looks more like a goat than an ox - i would expect an ox to be really bulky and huge.
Also, i think you could use another subdivision on his elbow, shoulder and knee to prevent rigging headaches. He seems well under budget at the moment.
yeah it’s a musk ox and they are pretty damn bulky. I on;y took his head mainly tho, but I might beef him up to get closer to the bulk of an actuall ox. good point.
care to help me out with some linedrawing as to where to add some more subdivision for easier rigging ?
Its simply a matter of looking where it bends and adding an extra subdivision. I think the wrist has 1 edge too many - remove / collapse the points. I added a few edges on his torso to give a smoother spine deformation.

this is probably one of my favorite entrys looks great, think he should be a bit more bulky body wise but other then that wow! 