Game Art Comp 9: Cobra Snake - African Tribal Warrior


#20

Really excellent - the mesh flow is perfect - especially on the shoulders and back.
However, i think its a bit high poly right now. There are bits that could possibly be optimised without compromising the mesh.
I love the head / mouth!
Hope you can finish this in time.


#21

“Neil” Yes her mouth will be able to open, along with the fangs being able to fold back in :slight_smile:

“yeluis” Yes it is Triangles and the count is now at 2016. I just keep them in quads becuase it looks nice :slight_smile:

“Andy H” yeah the mesh is realy turning out nice. The back area took some work but was worth the effort. As for optimizing I start doing that once the full mesh is completed. I dont plan to go past 2800 for her body/head. I want to have the other 700 polygons for her gear.

Maybe more if i realy get elaborate, depends on where i take here outfit design.


#22

OK I got the head crest done and started with the inside of her mouth. Still trying to figure out the inside but should get it figured out and have the finished hands for my next update.

Hope you like it.


#23

Looking good Lando, I would like to have you tutor me on mesh creation someday! :slight_smile:
You have a definate gift! Good Stuff Bro! :slight_smile:


#24

Sweetness! The mesh looks awesome, with some really great edge flow. :thumbsup:


#25

Mesh flow looks awesome, can’t wait to see the outfit because that’s what will make this model amazing.


#26

Ok well I got some time to finish her hands today. Things are going kinda slow with working on her for the moment. I’ll try to have the outfit designed by end of this week though. For now just enjoy the pics hehe.


#27

aah, creepy


#28

Its comming along nicely :stuck_out_tongue: I hope at the end of this project that you will get rid of those tris right? I dont think ZB2 likes those :wink: Im sure you knew that already hehe

Another, Are yah gunna add a tounge too?


#29

The mesh looks awesome and she is just getting better and beter everytime you update her.
:thumbsup:

Now get me some models to texture. heh :stuck_out_tongue:


#30

Very well done, clean mesh - the use of stripping is inspiring :slight_smile:
I second MDB101’s question… a tounge would look sweet.


#31

Do u want to rig it? Because if u leave the hands like that it will def. cost u extra time I think.
But awesome polyflow :thumbsup:


#32

this model keeps on impressing me, fantastic work man, i can not wait for the textures on this!
i love the hands, the look awesome!


#33

Miguelito

Yeah i will be rigging her. I already did alot of minor adjustments to the hand last night. but even in that pose it wont take me any extra time to rig.


#34

dont like ur topology so much but still a nice concpet and model as a whole.


#35

ImUrPeTi : I dont like ur topology so much but still a nice concpet and model as a whole.

Oh yeah? what you suggest i change? anything in particular?
Curious to see what i should change


#36

This is one of my favorite entries. I love the subtleties in the anatomy of the torso and arms you have captured. One person mentioned he didn’t like the topology of it. What is exactly meant by that.


#37

here is my main idea,although ur work is also fine.

http://www.threedy.com/site/forum/attachment.php?s=&postid=226299

or


#38

I don’t understand the benefit of doing the back differently. I understand that doing the breasts like that could lead to a more natural shape, but unless she’s gonna end up bare-chested that won’t really matter. Don’t understand why you’d want to change the ribcage either.


#39

I like the topology of the breasts just the way they are. But it really doesn’t matter unless one method saves more polygons.

I do agree more with Imurpetii’s placement of edges along her back. It suggests more bone structure such as shoulder blades that would be more prominent for women with good health and posture. A female back can be very sexy if you pay attention to it’s shapes.