Game Art Comp 9: Cobra Snake - African Tribal Warrior


#1

OK well here is my first quick scribbles. I’ll get to making more detailed designs for her gear this coming weekend.

Think Zulu trible warriors :slight_smile:
but female and mixed with an African king cobra hehe


#2

Yeah should be cool, can’t wait till you got the full final design. :bounce:


#3

Looking good Lando! I can tell this one will be a Big Hit! Maybe you could do a low poly one for some games like UT2004?

Keep up the Great Work Bro! :wink:


#4

This will be fun to make an outfit that follows this style.


#5

dude i say cool! now lets see her


#6

cool concept… :thumbsup:


#7

Ok well i drew her up for my modeling pass. No idea yet for the clothing but i’ll get to some designing tomorrow.


#8

Coolnesssss!!! :smiley:

Get to modelling now!!! :wip:


#9

This should be fun to watch.


#10

Update on the model.
Did not get as far as i wanted to tonight. Ended up drinking lotsa beers and talking late with my friends. but got in a good 2 hours or so modeling.

She is now at 1042 polygones.
I am aiming for 2500
then i can use the rest for her weapons and extra garments. The mesh flow on her is a start but turning out realy nice.
I Should be finishing the model tomorrow for sure.


#11

oooh, slick :). The model looks really good so far. Though the tail seems a bit too short. It doesnt seem like it could support the body with ease. But, it might just be the perspective.
Other then that, great job.


#12

Hmm… yeah, maybe the tail could be quite a bit longer… :shrug:

It’s looking good already, especially the head. :smiley:


#13

Very impressive :applause:

Your mesh flow is excellant, the head looks very good so far.
keep it up.


#14

Great concept work, and it should be intresting to see how the jewlery / decorations will look.
Youre off to a good start - keep it up!


#15

very nice start, and great proportions, i’m really liking this, can’t wait to see it finished!


#16

great concept, i love it…
model is looking good to


#17

Ok she is at a 2016 polygon count at the moment. I extended the tail alot. think I’ll make it even longer.

I’m making the neck/head look more like the very first sketch i did “topright bust” where the crest extend from the shoulders instead of it coming from the back like in the profile shot. I want her to be able to fold the crest back to normal so it makes more sense and will just look better. I should have that and the hands modeled in my next update.

Overall I think you will like how her back turned out :slight_smile:
as for the outfit, still designing that. I’ll see about getting some sketched up this next week.
For now enjoy this update pic.


#18

will the mouth open?


#19

it looks nice, good poly flow, but one thing, isnt the competitions limit 3500 TRIANGLES, not quads? please explain i fyou will normal map or how you wil solve this. or maybe im wrong, nbut im pretty sure its triangles


#20

Really excellent - the mesh flow is perfect - especially on the shoulders and back.
However, i think its a bit high poly right now. There are bits that could possibly be optimised without compromising the mesh.
I love the head / mouth!
Hope you can finish this in time.