Game Art Comp 9: Bulldog: British Sergeant(1808-1813)


#25

ok, i’ve changed the mesh on his chest and altered his legs, bear in mind that he’s supposed to be standing to attention so his posture shouldn’t be relaxed.


#26

The upper body and arms look loads better - i think all you need to do now is bring the knees in a bit, and youre done. His legs look broken at the moment.


#27

Nice work this far.
Why dont you just make I quick try with the texture, and see if it works to paint the white belts. It prbably will.
: )


#28

Andy- i’ve brought the knees it a bit now, i can kinda see what u mean about the broken legs

isabelle- thanks for the advice, i’ll give the belt a try on the texture map.

thanks for the comments guys, i should hopefully have the begginnings of a texture up in the next couple of days.


#29

does anyone know of any sites where i can get some decent fur and clothes textures and refence pics?


#30

some pics of clothes:
http://www.bbc.co.uk/history/lj/warslj/images/army_redcoat.jpg


#31

very good job.

Is good to see how the help of others could do alot of defference, mate very good job.
On the next comp i’ll need some good advise 2.


#32

thanks dacheese and aryes.

ok, i’ve uv mapped his body now (i’m gonna do 1 for the body and 1 for the accessories and weapons) this is my first real attempt and texturing something so any advice and crits would be great.
here’s the start of my texturing! i know the creases on the torso look crap at the mo but i’m still experimenting.


#33

Good start considering its your first real attempt at texturing.
If i could give some tips, its that you should tone down the cloth wrinkles, and add more colour into the shadows rather than black. Also, work on the head texture some more - add variations of hair and colour. He looks kinda like a teddy bear right now. Do a google image search for bulldog and use the reference.
Keep it up lad!


#34

Bulldogs have short hair so you would be better off going for a “stubbley hair” look, rather than the “wavey fur” look. Try laying down a solid color layer and then using another layer set to overlay or soft light to add some suggestions of stubble texture and short hair strokes. Then a third layer could be used to develop the soft highlights, wrinkles and shadows to give some volume to the folds of skin on his face. Just a suggestion :wink: Keep up the good work.


#35

done a bit more shading and altered the texruring on his face.



#36

Do you have a uv-snapshot?

I think that in texturing, the uvlayout is one of the most important things. And its always interestring to see.

: )


#37

sure thing, here’s the uv layout, it’s just missing the teeth plane which i’ll add in later.


#38

Intresting layout for the head and the torso - very good! No distortion or seams.


#39

thanks andy. there’s still a couple of problem areas i’m struggling with. in particular the upper chest as u can see from my latest update. any crits?


#40

look, box1 sign on his d*** :smiley:

very ql texture, good details


#41

Looking much better.
I should make the white areas a bit yellowish - just something other than perfect white - it looks too white if you know what i mean.
Also make his nails less luminous, and try and improve the face map / UVs - it seems a little blurry.
The posture is much better - especially on the shoulders on the side view.


#42

here’s yet another update. i think the rucksack is coming along nicely, the ends of the sleeping bag are prooving to be somewhat of a problem, i may have to go back in and change the uv layout.


#43

nearly finished now, i’ve sorted out the uv’s on the face and shifted some about on the chest so i can but the belts on. everything is textured now, it’s just a case of improving things.
i know i stand no chance of winning this comp (in fact even coming in the top 50% would be good) but it’s all experience and besides, it’s the taking part that matters. thanks for all the help guys.
c&c would be great!


#44

Your quite the fast one. Here’s some C&C, hope it helps.

>check the stretching on the cheeks of the bulldog. Also try to cover that seam within the texture or vertex coloring.

>Try desaturating your colors a bit, that red almost hurts the eye.

>Same goes for those white pants. They need creases, and most of all they need dirt to make 'em come alive

> Add some shadows around the little details on his chest. Like what you did for the white straps on his chest. Do the same for his buttons and the white horizontal things.

>Variate the color of the collar, add some dirt and shadow.

>Try giving the white straps on his chest some detail, they take up a lot of space and look a bit boring the way they are now.

>Also try adding a little shadow on the underside on of his head. it looks really flat. Also a bit more shadow under his armpits and under his crotch would bring more depth to the texture.

>Try to add some leathery texture to the leathery parts like the bag and straps. The more worn, the better.

You’ve got some time left, so try spicing it up as much as possible.

Good luck!