Man I haven’t been around in a while, but I really want to be an active part of the community again. I’m gunnah give this challenge a try with Shredder from Teenage Mutant Ninja Turtles.
Ill be back with updates later.
Here’s some reference



Man I haven’t been around in a while, but I really want to be an active part of the community again. I’m gunnah give this challenge a try with Shredder from Teenage Mutant Ninja Turtles.
Ill be back with updates later.
Here’s some reference



Nice choice! Very clean referece for doing the major armor outlines and such. Lookin forward to this one! 
Bartek
Thanks!
I started modeling the head tonight, I tried to keep it under 450 polys.
This is what I have so far

Looking good. The Shredder was the first character I ever tried to model. I hope yours turns out better than mine did.
Just a thought - you might want to angle the helmet out, a bit. It’s looking a bit scrawny, right now.
yea I ended up beafing it up after looking at it. I was concentrating on the geometry and forgot about the proportion
thanks!
ill some new updates soon
hehe I know Shredder isn’t the most original/ coolest baddies around, but I thought it would be fun. Definetly for next competition I will do something more original. I’m just glad to be a part of this community finally. Anyways I was really motivated to keep going with the model when I woke up. Most of my time is with making sure I’m using every triangle to its potential (which I’m not by a longshot, but its getting there) Crits are much appreciated. Thanks!

Judging by the ref pics I’d say you need to increase the size of his helmet and pull verts on it further away from the head. I think you could cut back on some areas to add on those pieces of armor you still need to throw on. Parts of the body that are very smooth at the moment may not even be seen once those are on.
Nice work so far. 
Thanks! I definetly need to make the helmet bigger, that was one of the things on my to do list. As for lightening up the poly count in some areas I def agree. Thanks again… I’ll be back with an update later
ahh man making this model is harder than I thought. This is the first time I took on creating a game model (which is pretty stupid seein as how I want to end up in the business, anyways thats a whole nother story lol) Anyways I’m glad I’m finally back on track. Right now I’m running out of room and I still need to add a few things. I only have 12 triangles left to work with! AHHHH! Man this is fun though.
Any idea’s on how to drop some triangles?
I gunnah take a break and watch Learning Character Animation with Jeff Lew. It just came in I can’t wait to sink my teeth into it.
Thanks again for everyone’s interest. With so many other great entries this competition is alot of fun!

I need to put all of the spikes on his armor, but I’m not quite sure on how to do it. If I model each spike with the lowest amount of triangles possible (12) they add up to 216 triangles. Is there an easier way to do it such as opacity maps and if so would you be able to see the spikes from both sides?
edit : I actually solved the problem with help from Anurizm, thanks!
this is pretty much the first time I’m unwrapping the textures and everything, so its a learning process for me. I only did the bottom half so far.
little update :

Great progress! I have to say, though - I think that the head is a little too big, but the helmet is too small. The big head actually emphasizes the tiny helmet-feel. You might try bringing the lower part of the helmet out more, and have the sides pull out, as well. It should wrap around, and enclose the head, but there should be space between it and the skull, like a football helmet. That’s my take on it anyway. Hope it helps. I love what you are doing with the rest of the armor.
After looking at the model a while, you begin to miss things like that, thanks alot for the help. I went back and changed it like you said and I think it looks better now. Now I hafta redo some of the texturing I did (just unpackin) but its worth it. Thanks!
heres what he looks like now at 2966 Tri’s

ok so I think my second go around with unwrapping the model is going much better than before… I think. This is my first time I am really paying attention to everything, and I just wanna make sure I’m doing it right. So if something looks really wrong or out of place, please let me know :D. I really do appreciate all the help.
Anyways, this is what I have so far tonight :

Mr. Shredder you make good cookies… :twisted:
great choice Jo|{eR, now get to textureing and finish off…
pS: oh and nice on the speed man…
Sweet! Shredder Rules man! Man that brings back child hood memories lol. Wwaiting to see TMNT at 6am before I cought the bus to school hehe. Anywho excellent model. Cant wait to see the full texture.