From here on out, I’ll be posting the Judges response to my entry for the competition.
by neil
LEKKU-
This is 1500 tris? where? I think it could have been done in less. I would hav kept the ears as straight edged and not sliced in half. Now it just looks like it ‘could have been smoother, but didn’t’, as appose to ‘never was meant to be smooth’. Wait… did you cut out behind the eyeballs? why?
POINTS
KMAN = 3
ANDY = 2
DARGON = 1
I’m not sure what’s going on, here - neil was pretty positive for all of the entries - except mine. Maybe he didn’t see anything that he liked, or maybe I’m just taking it the wrong way. I thought the pictures spoke for themselves, but I guess I should have explained my process. Because Max’s cell shader sucks, I modeled an inverse mesh to create the black outline. That’s why I cut out the eyeballs. GIR’s ears curve, so making them strait on the model would not be true to the character. There were a lot of spots on the character that HAD to curve, or HAD to be strait, or it really changed the character (refer to original post; compare to final.) I really don’t understand the rest of your post, so I’ll leave it at that.
All in all, I really like the submissions this time around. My picks would have been
Andy H
KungFuBilly
Steyn
Oh, well. Maybe next time.