im also with neil on the (How about a topic that ISN’T characters?!) what about some enviroments would make a change to c some cool level design going on.
Game Art Comp #5: FINAL SUBMISSIONS
Well done to all who entered the comp!
Its all up to happosai on this one, and i dont really think we should be trying to decide for him, but if it were my choice (i think i came 3rd) id love to see an 80’s kids prog character revival thing - my choice would be Ulysses 31 or star fleet!
Just like in the retro music revival, i think that seeing 80s things in 3d can be also have the same nostalgic effect.
However, given the nostalgia theme for the last comp, i think it would be inappropriate. I kinda like neils idea of a non-character challenge, though i prolly wouldnt enter it cos characters are my strong point…
By the way, do we have a final, FINAL score? all we have so far are independant scores from the judges. I was kind of expecting a fanfare and trophies with a speech thrown in for good measure… ahem.
Originally posted by Neil
[B]How about a topic that ISN’T characters?!Sorry to sound bitchy, but we’ve all proven that we can do characters. Except for the ocassional AK47 and tank, that’s about all that gets posted here. Without going into detail and saying that yes, consol games are driven by characters, i would still like to see this imense talent applied to something new.
(refer back to the last brainstorm session, for this competition, for my points)
oh yeah, and give us some rest, before we fire up this next one. pllleease
[/B]
How about a compromise?
Develop your own(orginal) fighting character and a fighting arena/background pretending to that character!
Like if he is a samurai warrior, you would create something japanese, i.e. like a forrest full of bamboo trees for fighting.
We would require someone to set the polygon(triangle) limits on the arean/background seperate from the character requirement(specs, tri count,texture). Specs for the arena/background should be fixable enough for modern fighting games.
We should make it a 2 month contest, this should be more than enough time for anyone to complete a character and background even if they are busy with work outside CG.
What do you guys think?
P.S. i really like the fact that deciding on a subject matter for each contest is debated and picked by the community, because it keeps everyone happy and you’ll get more people in the contest. democracy ,gotta love it 
Originally posted by Renderman_XSI
P.S. i really like the fact that deciding on a subject matter for each contest is debated and picked by the community, because it keeps everyone happy and you’ll get more people in the contest. democracy ,gotta love it![]()
I’m sorry but I don’t agree with you. Sure you can give suggestions but the final decision should be decided by the winner of the previous game art competition.
Personally, I would enjoy a contest that forced people to pursue subjects they wouldn’t normally. The samurai and the stealth agent and the cyborg killing machine have been done to death.
How about off-the-wall?
Detectives. Any time period, any species. (A Phillip Marlowe Polar Bear?)
Characters for a western-themed FPS.
Technologically-advanced sea life.
Or maybe an environment this time. A mad scientist’s labratory. The inside of a whale.
Originally posted by Adder
im also with neil on the (How about a topic that ISN’T characters?!) what about some enviroments would make a change to c some cool level design going on.
I like the idea of an enviroment, though it is a lot different from a character is many ways. It much harder to showcase an enviroment like a character. The only way to really judge if an enviroment works is to be able to move around in it.
This option would only be nice if there is an option to interactively experience the level/enviroment.
I also like the idea we can give input as to what the next comp might be, but I agree it is up to the winner to decide. Lets hear it Happosai311!
Personally the entire fighter thing really turns me off.
But I’d have to say that the whole crazy off the wall stuff would be awsome. I’d love to do some crazy western style stuff.
Personally I feel that doing something off the wall would be great, but that also doing something that will leave alot of room open to the contestants would be nice too. I do also have to say that I like the idea of “forcing” everyone to do something specific, seeing as thats how it is in the industry, but then again its all up to happosai.
Good luck with picking happosai!
Environment would get my vote, I thought it’s about time I did a non-professional one of those anyways…
Originally posted by supervlieg
I like the idea of an enviroment, though it is a lot different from a character is many ways. It much harder to showcase an enviroment like a character. The only way to really judge if an enviroment works is to be able to move around in it.
We could get around this easily by reducing the scope of the environment to what you could see from one spot - say the room for a boss fight or something like that…
It would be really cool to encourage game design at the same time - and have part of the contest be design what happens where in the level - complete with diagrams!
I also like the idea we can give input as to what the next comp might be, but I agree it is up to the winner to decide. Lets hear it Happosai311!
Too true! Of course the word is to wait, there might be an official contest from CGTalk that has a game art section…
Happosai311, hurry and pick a subject! 
Im not so sure about that off the wall stuff though. When i mention the samurai it was an example, it depends on what your character is, like if he is a Sea Lord, you can do a under like Atlantis scene. 
BTW, i thought it was kind of Happosai311 to let use have input on the next subject matter, and i agree he should decide on the final subject.
I like the idea of a boss fight room. Allows lots of leeway for different styles and moods. We shouldn’t create the actual boss, but create an environment that gives the viewer a good visualization of what type of person/creature would be found in such a place.
Hey Gyzer, check your Private Messages over on Bobolo.
Its nice to see so many good ideas and thoughts on the competition, but I think everyones getting a bit carried away - its happosai’s decision, and in a way, his prize! Dont take his prize away! hehe.
I noticed he can be fairly quiet sometimes, so I guess well have to wait for his reply.
How about old school cartoon characters, like ThunderCats, BraveStar, Dungeons&Dragons, you know, badly animated characters, but completely revamped.
Originally posted by Steyn
How about old school cartoon characters, like ThunderCats, BraveStar, Dungeons&Dragons, you know, badly animated characters, but completely revamped.
that would be fun
I already have a bunch of sketches doing just that… my take on old characters…
I like all the ideas so far.
Judging by the amount of characters posted here daily. My guess would be a character theme would have the biggest turnout.
But on the other hand seeing a bunch of levels would be kind of refreshing also… I have never really worked on any game levels before, so if it were to be a level then we would need to find out the proper guidelines (polycount, total amount of textures, tilable textures, vertex lighting?, light/shadow baking, etc.)
I really like the idea of creating your own fighting game character from scratch. To spice it up a bit and add some guidelines, we could make up a storyline or reason why these fighters would gather together to battle, and everyonefs character would somehow need to reflect that. Or put a theme on the fighter… like every character has to have a weapon. Or every characters suit has to be based on something element/animal/etc.
Comicbook/Manga/Cartoon/Anime (depending on where you grew up) would be fun. And the texture style would be up to you. You could make the character realistic like the Punisher that was posted here not too long ago (link anyone) Or you could go comic style and make your textures with the hard black lines for detail and then throw a cel shader on for the outline (new Dragonball Z game: http://ps2media.ign.com/ps2/image/dbzbudokai2_111703_dabura_06.jpg
Or the JoJo’s Bizarre Adventure game that sadly never made it to the US)
http://ps2media.ign.com/ps2/image/jojo_052002_17.jpg
One of the themes that I was original thinking about was bringing an actor from a movie to a 3D game. A lot of companies are making movie based games (Lord of the Rings, 007, Matrix, Terminator, etc) So you pick a Character from any movie and make it look as close as you can to the actual actor in costume from the movie. Examples: dirty bloody Bruce Willis from diehard, or Jack Nicholson as the joker from Batman. And judging would of course be based on polyplacement, texture use, overall appeal, etc. But, the Majority of points given by the judge should be based on the characters likeness! The face should look like the actor/actress; the clothes should also be the same as in the movie. Photo reference of actors/actresses are easy to find on the net. So finding those front and side shots to model the face shouldnft be that hard. Let me know if you think this idea is good.
Either way, yes it is ultimately my decision… But, since I donft have my heart set on anything yet, I have a feeling that my decision will sway towards the majority. So lets try to settle on a theme that most people would be happy with.
Wow, doing an actor from a movie. I think that would be awsome and be very hard to do in the end. Personally I think that would be the most challenging here and really show off everyone’s talent. But then again I think that the Comicbook/Manga/Cartoon/Anime would probably be the most fun to do personally.
the actor to game character sounds cool and as gyzer said it would be a challange but worth it i think
I really like the movie character idea - Some real unusual and obscure stuff could be chosen providing people stay away from predictable choices like Matrix, Terminator, Aliens, LOTR etc… My choice would have to be Johnny 5 from short circuit, or a martian from mars attacks, or maybe even ozone from breakdance - for a bust-a-groove type game!!
Is it limited to human movie stars? like, could i do robocop 2 for instance? Ive yet to model a robot.
I think that would be a good project to do. Nice idea.
Originally posted by Adder
the actor to game character sounds cool and as gyzer said it would be a challange but worth it i think
great idea.
here comes Tom Green… 
Pee wee herman?? ACE!
you gotta make speck and his bike too.
By the way happosai - I presume your name is taken from the diminutive underwear stealing old martial arts master from Ranma?