Eek sorry for tha late post
Lots of personal
problems, car problems and me going insane. But life
is good now
So far at least 
judging on : (3 point system modified here, 3 points
for ev erything so max is 12 unless you do something
fantastical to which i add another category 
Polygon density/topology - How well are the polies
used? Are certain areas higher/lower poly than others?
UVW Mapping - Good use of texture space? And is the
texture resolution justified? Any strange
stretchin/warping visible on the model?
Texturing - How much of the work does the texture do?
Is it painted well?
Appeal - How does the end result look? Was it executed
well? Both technically and aesthetically.
Neil you did ExciteBike ::
Polygon: First off I’l lgive you damn good
credit here for modeling. While I do firmly believe
your model would play wiell with today’s standards
there is a an artistic value strive for in games
however where the le ast polygons reflects the most
value, aesthetically etc. You achieve this quite well
with your bike. The tires are a bit higher than I
would suspect them to be, and same goes the cyldiner.
Defintely the helmet is your lost here. While you get
points for wondefully modeling it I’m going to detract
some for using too many. i know we try to keep it
under 3000 but I guess you could have kept it 2000
here. Now realize the fly is wonderful, some clear
definitions of bends such as elbow and knee are
simplistically well done. The shoulder is handled
quite well. I imagine if we had a rocking animation
where the rider was hitting hard ground he would rattle
and roll quite a bit and there wouldnt be any
detractions. I’ll give you points here for decent flow
and straight modeling but Im going to detract some for
overuse and control of some pieces. I’m not saying its
a bad model topologically im saying it could have been
better in some parts.
2
UVW mapping: Very nice use of space here. Big
points for that. No noticable seams and very
interesting layouts. Defintely conservative of lost
space, you used everything. Again no warping noticed
and it looks very well mapped. Good stuff mate. Smart
move using flat rect maps for the tires rather than
painting them on the side. Usually obvious but hey its
nice to see it done 
3
Texturing : Spot on here. Heh yes there isnt
anything insanely detailed about ExciteBike as it is
but nonetheless the detail is there and I like how you
incorporated some more elemnts into to make it nice
rather than flat colors. Good attempts at making the
detail onthe bottom of the bike etc.
2
Appeal :
Its wonderful aesthetically it balances, you captured
the signature one wheel high and gave him a cool
outfit. He looks a bit unbalanced on the bike kind of
like he’s about to fall. dont know how I would crit
that. Give you some extra points for adding some other
skins there. Very cool presentation too, nice simple
and to the point.
2
9 / 12 
ehulser did Blanka
Polygons : Yeah! Tris
Very nicely modeled.
It looks a bit dirty with some wasted detail on pieces
like parts of the finger and the calves. points for
the head/hair modeling however/ Could probally be
lower but I’m not goign to question in it here it
accomplished the job. At 2722 I’m still skeptical
though, there seems to be lots of wasted poies. Again
its not a matter if the comp can run it its a matter
of: Did you use every triangle to effectively give life
to the character? Lots of inbetweening here in your
polygons and some distractions of flow around the arm
and chest - might leave for some distortion in
animating.
1
UVW Mapping : Quick and effective here. Not
really wasted space here, ma ybe a little bit but very
well placed. Warping doenst seem a huge factor here -
i complain more on the fact some pieces have more
texture resolution than others. Equalizing a bit owuld
be nice. To the point and simple and nice for mappers
to map 
2
Texturing : Nothing super spectacular but to
the point, colors matching the oroginal characters and
nicely painted. Subjectively because I love detail I
would complain the character maps are too shalow and to
the point nothing more and i’d be a bit against
painting highlights - but objectively I would say you
hit it dead on and made it look like Blanka if the SNES
was capable of 3D 
2
Appeal :
It looks like Blanka. It’s nothign super detailed but
its good for probally a quake3 ish or 3rd person game.
in the time we were given I will ive you points for
accomplishing the task. WHere I detract is how much
farther you pushed it. Please dont get mad
I wil
lgive you points for giving some awesome poses though

2
7 / 12 !
Top_Animalistic did “A Boy and his Blob”
(awesome game btw:P give you a point just for
originality :D)
1
Polygons : Your strongest point here. Very
well modeled and smotoheness is defintely what you
aimed for. Decent flow but I would like a close up
shot. A bit wasted around aprts of the head and the
belt line and parts of the hammer but still good.
Defintey animatable it seems, I would detract on the
shoulders however, looks prone to some minimal clipping
- A bit scared on the finger detail too, from your shot
it looks too high.
2
UVW Mapping : Decent enough maps. Some wasted
space and simple projections - seems are minimally
evident. Good idea on mirroring. Nothign too
spectacular - no offense m8:| To the point and
projected fairly good.
1
Texturing : Big hit here, some things look a
bit too simple. Will give you points for putting it
all on one 512x512 however (should have done this for
mapping but ill do it here). Resolution is split
unevenly here but made up for the face the model is so
simple and the colors blend easily as it is. Good for
a third person game - I would question it for a first
person game.
2
Appeal : You did the job right. You got the
detail in and you found some interesting solutions.
Gonna hit you for presentation here however- the
wireframe shot was a bit lacking. I will give you
points for the poses however!
2
8/12 ! 
m_luscombe did Janne from World Hereos on Neo
Geo In fairness here Ill give you a point for even
playing Neo Geo 
1
Polygons : Very well modeled, the flow is great
and the dteail is wonderful. I’m objecting to how many
polgyons you threw in however, a decent maount look
wasted. Thre trade off is it would DEFINTELY kick ass
for a first person game. Proportionally its well
balance and you capture a nice profile of her. I
question how well it would deform in some places and
some useless polygons question me but noentheless good
job.
2
UVW Mapping : Very well use and no wasted
space at all. I would personally have been more in
favor of 2 256s and a 512x256 (does that work? :P)
Resolution is a problem here, just minimally,
stretching is apparently on some jaor pieces like the
leg. Nicely used rotations and placement:) Well done!
2
Texturing : your best trait. Kick ass details
m8! I object on some pieces however on color choice
and on painting darks and lights to make the face
clearer in 3d shots but nonetheless well painted
3
Appeal : Your presentation is iffy but to the
point. I wont subtract you badly on posing, I
understand your traits. I do question your using some
map projections buti ts made up for wonderful face
paiting. It swings both ways here. I’ll give you a
2
10 / 12
happosai311 did Frog from Chrono Trigger
Polygons : Well mdoeled. By far you best trait
here. I understand the polygon limit issue here again
and this is where I will aways be bias etc etc. But
nonetheless the modelling kicks ass here m8. Very well
done, nice details and wonderful flow/placement/ bends.
I complain about wasted polies around the eyes and
front lip, or more of the Feet since those arent as
much seen in FPS games - how ever you balanced polygon
resolution well and got details well in.
3
UVW Mapping : Very nice use of space here. A
bit confusing at first for mappers but projections seem
well in order. Smart ideas on limiting resolution on
thigns rarely seen - no notciable seems. Wonderfully
projected. I can’t say any more.
3
Texturing : If there was one this would be
your strongest point. Colors harmoniously flow here,
kick ass details and excellent eye for details. To ask
any more detail would be pushing it beyond the scope of
this comeptition. Nicely painted again, the color
desturation in some areas is fairly well done.
Beuatiful
3
Appeal : Good presentation here, EXCELLENT
poses, nice use of movement and cap deformations - nice
movement and an awesome idea overall. To ask any more
would be ridiculous. Excellent model for a first
person (hope it gets released:P)
3
12/12 r0x0r1n9 j00r b0x0r$! 
YerEvilTwin did Yoshi’s evil twin! One point
for interesting idea
1
Polygons : To the point and well mdoeled. I
Nice model details and interesting flow. Seems a WEEee
bit unbalanced in the ront sow butn othing worth
subtracting. Excellent muscles again I cant say enough
3
UVW Mapping : Weakest point here. Seems
difficult at first for a mapper to recognize where to
map. Excellent projections however. Some seems, I
would only ridicule you on splitting it up too much but
atthe same time you element seems (more for texture
work) and eliminate major deformations
2
Texturing : Kick ass painting - Im taking you
off because the map is too small for me beedy eyes 
But thats somethign for appeal. Excellent color
choices to capture sickeness and decent highlighting of
the muscles - although id suggest smore more to make
them come out - but be careful to be o nteh verge of
making him muscular yoshi. Color choices here rock
man. I cant rally decide what score to give you…
2.5 ?
Appeal : That first pic kicks ass. For that
ill give you a point
I am against teh small texture
map but its nothign something horriblly offensive.
Decent positions nothign spectacular there but gets the
idea cross. That first pic though really balances
stuff out. Mm confused here again on what to award.
meh!
3
11.5 I guess only because i’m against your texturing
style:P Truthfully if i wanst so conservative o nthe
issue and all I would have given a 12. There are some
other things too that oculd have been eliminated by
mirroring but then again you ad da variety to the
model . its so damn debatable. please dont get mad
it’s an awesome model! 
modeling_man modeled Kain from Final Fantasy II
Polygons : Wires are pretty damn good.
Defintely insane detail here. I will yell about
deofmration in some places and a lost of flow in
others, it seems boxy for such a complex character.
OBVIOUSLY its defected by the insane head modeling. I
will yell too for tons of useless poygons in some areas
and disprotionate resolution. iffy iffy here but the
fact you can take the helmet off kicks ass
3
UVW Mapping : No seams I can see (or are very
well covered up
Great projections and points just
for having so much polygon detail to project on and not
half assing it. The textures seem very broken up here
but thats nothign I can take ofefnse too since theres
so many broken up pieces as it Greats tuff realy,
just nto a fan of wasted space - also some resolution
problems mostly around the hands arms and legs
2
Texturing :
Mmm colorful dark and moody and very well done. Simple
oclor design and coloring, a bit confusing on some
parts as to what the material is but good 
2
Appeal : Presentation is thr own around here.
Very cool though and decent poses. Some interesting
supplemental inclusions and good referencing 
3
10/12 :@!#!@*(&! 
Ok gotta speed up here im l eaving soon :Z sorries 
Been writing since 2 and its 3 now 
Runefall did Cecil Harvey from Final Fantasty
II
Polygons : Good modeling, a bit blockish, no
variations in form and movement, some cplipping
problems - topology nd resolution are good here, but
the details wasted could be lwoered andthe blockiness
thrown out.
2
UVW Mapping : interesting idea of using 4 maps -
works well. NICE layouting out and minmal wasted space
- Good pojrection n notciable defrctions here. neat
idea of using alpha maps
3
Texturing : Colors a bit solid and details are
confusing. Some definte resolution problems around -
would have bee nbetter to leave out amass details and
go folr color. Color choices are good but variation is
low and some things look a bit scary because its all so
bright with shadows. simple paint and good :0
2
Appeal : Nice take o nthe FF poster and all.
Straight forward and good presentation : ) Me likey!
Not a fan of some fothe color flatness however
2
9/12 :9
tessalated modeled Sonic the Hedgehog revisited
Polygons : Interesting polygon usage but
smoothing maps are overued here - cut some things off
in smoothign to make it blend more - a bit loose and
thrown about on modeling topology and lots of cracks -
careful for that. improvements would be to study
editable poly forms and mesh flow/edge loops/rings
1
UVW Mapping : It gets the job done… wasted
space and all and room left for more resolution on
other things. OK:0
1
Texturing : Simple colors, no real blendingin
some parts - does get teh job done - blurry in some
places but good attempts at details 
2
Appeal : An intersting idea, points for that
Could use a bit of better presetnation and modeling
form, the bulbiness scares me abit because its so
rough and cracked but good neough iguess.
2
6/12
Cool idea indeed 
Dunbar modeled The IMp from FF1 NES style
Polygons : Scary good flow here, nice attention
to smoothing. I retract over mesh resolution and
topology usage and some smoothing chioces - Intersiting
layouts and modeling however and defintely get the
general idea of him. Just scared at the polygon
resolutoin choices here
2
UVW Mapping : No notciable seems, good
placement, UV choices and mapping to elminate
distortion would have easily made more spaced, flowed
some things more - and at the cost of warping it isnt
much. Good ideas i guess - a bit confusing for mapper
sto follow but nothing bad… Resolution problems also
apparent
2
Texturing : Simple, nothign too detailed, I’ll
detract here and call me bias if I do but defintely
looks too smoothed - and simple for the triangles put
in
1
Appeal : If it was around 1200 I’d give you
more points in texturing and polygons but theres a lot
of wasted polygons for the detail put onto the texture
- and in general in most places. Good presentation
however, nice and too the point. Small text map pics
but thats ok i guess but it did hurt you when iwas
looking for details. good enough
big boost here is
modeling detail
2
8/12
ok gotta do this faster… 
sysop modeled Shinobi from Shadow Dancer (sick
man P you sick man
if this is les s than perfect you
must die
… jk :P)
Polygons : Nice! godo flow, wasted in some
parts, Solid mesh, volume apaprent, looks human,
Muscles arent big or small and it fits. No crits here
I probally would havem odeled it that way. looks a BIT
to oconcentric and mirrored so some cutting or
variation would be cool but nonetheless
aweosmeosnesneszz
3
UVW Mapping : can’t tell i dont see any UV
mapS:| (img dead) give you one for having good
projections on the beauty shot - some warping apparent
2
Texturing : cant tell again. Seems a bit
simple but then noticing the small details it are ok.
Handling of materials and represention seems a bito n
the low side here… debatable…
2
Appeal : Kick ass. espicially for including
the two game covers for references. Excellent work m8

2
8/12 
steyn modeled Kevin from Seiken Densetsu 2
Polygons : cool! Simple. Never really seen it
t hat way. m aybe itll work? Muscles etc and general
form seem blocky…
2
UVW Mapping : wasted space here and there.
decent projections, no major seems and good appraoches
to getting everything preresented. Hair could have
been done in a better way to save resolution but hey
more detail too, give you this score just because you
mapped more lress everything 
2
Texturing : Decent details, blurry in some
parts and s eems stretched, photo reference? Ok I gues
could use some work here and ther. Ok color chioces
1.5
Appeal : One image no workie
No roginal i
can see, meh not a problem. Cool layout and nice
coloring. Good blodo work
2
7.5/12 GOOD stuff 
Levitateme modeled Medusa from Drac X
(CASTLEVANIA RWAHHHHXX) 
Polygons : Scik detail on the top. Im
questioning if thats a good thing… I’m giving you
this score because I feel your modeling technique kicks
ass and attention toe detail is good - I DO SAY however
YOU COULD eleminate TONSSSSSSSSSSS of POLYGONS because
of viewingresolution. the rest seems simple and dumbed
down…
2.5
UVW Mapping : some wasted space but points for
using so MANY maps. few seems and decent ok
proejctions
2
Texturing : Good details - again same wth so
many maps and good approaches. excellent detail on the
reptillian skins
2
Appeal : That beauty render is sick bbut the
bottom half of the mesh looks wierd… iwould have cut
a lto of the detai lfrom those snakes and put it mo
make the rest smoother. Great stuff nonetheless and
SICKKkkkkkkk details 
3
9.5/12 RWAKkkkk