Game Art Challenge #11 - Final Submissions[b]
[size=3]DEADLINE:[/size][/b]February 28th (Midnight, GMT)
[left][b]DO NOT post comments or criticism in the submissions thread.
Show respect and wait to post your comments when the challenge is over and a winner has been declared.
[/b][color=red]DEADLINE Comment:
[/color]Until the deadline, you may update or change/edit your submission. I knew this would be a very demanding challenge, but, I’ve been watching so many great entries in production which in the end, makes all the effort worth while.
SUBMISSION GUIDELINES:
SHOULD INCLUDE
In writing
-
brief about/history of your character.
-
A link to your original thread, showing progress.
-
The polygon count (in triangles) of your completed mesh.
In images:
-
Any ref or concept image that you may have used to dream up the design for your selected character.
-
orthographic front, back, and side view screencaps of the model, and only the model. The captures should be of the viewport in solid wireframe view mode (or equivalent), with no texturing visible.Compile the 3 views into one image. if using normal mapping please include separate captures in solid shade, without wireframe.
-
Selection of perspective images showing off your character at different angles, or in different states (if animated/rigged). Images should be compiled into one picture, and it must be no bigger than 1024x768.
-
Show us your texture sheets for the character, color, alpha, norm, etc.
-
The beauty shot. Pose your character somehow, and if you like, place it in an environment while still keeping the character the focus of the shot. Render it as you see fit, image no bigger than 1024x768.
JUDGING
Please PM me if you want to volunteer for judging - As always, the system is:
3 points for 1st place
2 points for 2nd place
1 point for 3rd place
Judges are asked to give focused critiques in the areas of:
1. Mesh construction, flexibility, topology, good and bad use of the tri limit.
2. UVW mapping and texture painting, effective use of normal maps (if used).
3. Presentation of the character, respective to fighting game play.
Current judges are:
-hanzo
-PKD
-Rikaro
-wartorn
-bentllama
-Andy H
PRIZE:
The winner of this competition will get to choose the subject and terms of the next competition.
[/left]
“So let it be written, so let it be done…” Pharaoh






and that always helps to sell a character. The body’s modeling could have been produced with a bit more creative shaping. Other then these critics you’ve done a great job, though I might be wrong the work looks a bit – rushed maybe? so no worries that can be a real pain in itself.