Game Art Challenge #10: Quadriped – Plasma cannon


#2


testing a steam-punk version … :hmm:


#3

doodling again …


#4

I love the steampunk concept. Go for it! :thumbsup:


#5

Looking nice!
Your work has a really nice, blocky style and this one is looking good as usual.


#6

thanks for the kind words ! I’ll go for the steampunk version, for sure !
Keeping this blocky look with textures & gouraud will be the main challenge for me :slight_smile:

Anyway, 'just tossed some piggy character in the vehicle, to test proportions …

With the current design, the pilot can’t even see what’s in front of him (including buildings, walls, enemies …)
'Still a long way to go :hmm:


#7

uhh very cool idea! and the modelling looks great so far!

keep it up!


#8

Bevels, lots of thin bevels! Take that, Gouraud! Cool design, I dig on the pig guy too.


#9

Looking great so far - i like the pig pilot.
I suggest moving the seat to the side of the gun - if you move it higher so you can see over it, then hell have a very black face cos of the chimney belching smoke in his face!
Its gonna look great if you stick to that style you know so well…


#10

yeah, i don’t really know where to put that damn pilot :slight_smile: …the ‘head in the chimney’ seems a funny option :slight_smile: I like those simple things that tells stories, it helps when it comes to texture.

In the meantime, i’m trying all sorts of color schemes.


#11

I love it! Really nice lighting style. I like the first pic with the side shield, though, as you said, the face in the chimney could give him a funny look with the blackened face and goggle lines.
the only comment id say is that the actual barrel is a bit odd - i cant say i know what a plasma gun looks like, but those pointy things make it look more like a missile launcher or something.


#12

yeaah, smoke in da face !! let’s try ! About the plasma cannon, my concept evolved, and though I changed my thread’s title, it remained the same in CGtalk’s database, damn … so now it’s more smthing like a “Burst Cannon” :stuck_out_tongue:


#13

don’t think you can change the title of the thread… :shrug:

i really like what you got going… nice blocky style…
keep up the good work. :thumbsup:


#14


i like it :bounce:


#15


the solution is out there …


#16


(i think i’ve got it)


#17

Looks great, though its a bit rear heavy now. Also, the indent caused by the pilot seat would mess with the mechanics of the main gun. I know youre not going for realism, but it gives the main gun a much less imposing presence.


#18

Got any updates for us? Or have you given up?


#19

[color=white]I would have to agree it is rear heavy…

maybe if you make the chasse (that the legs are attached too), a little farther back (towards the middle) or stretch it out bringing the legs in the front up a little; and the legs in the back, way farther back…

Just some suggestions, keep up the good work!

:thumbsup: [/color]


#20

Holy crap!

How did I miss this?

I hope to see some more work on this, it looks really cool.


#21

I still prefer the one with mr piggy seating at the side with the shield in front. By the way, I think the smoke balls are taking way too much polygons. I don’t know whether you have done so, but I would delete all the hidden part of the balls.