Another update. Again, a few parts of the model are still conceptual, namely the Cannons and the Mortar. It has a solid interior now, with seats. No driver (or steering wheel) yet. He’s going to be really low poly, since I can normal map him and he’s going to be mostly hidden behind his armor plating. The broken out windows are going to have some sort of metal mesh pulled over them, I’m going to wind up using my 512x512 for all my alpha needs.
Started modelling the armor plating, it’s going to have normal mapped bolts eventually. The truck could use some optimization under the armor still, although I’m going to need to keep it a solid mesh because I’m going to be putting this into the MUPPETS(http://muppets.rit.edu) engine once I finish, and stencil shadows will break if it isn’t airtight.
I still need to model the straps that hold the impaling spikes onto the armor, the window mesh, the and the PVC pipe cannon array & rear mortar, the steering column, the driver, coolers full of ammo, and other stuff for the back of the truck. If I’ve got polys left, I’m going to wrap the front with barbed wire.




