Game Art Challenge #10: Pickup Truck - PVC cannon array


#5

Another update. My host is being goofy so I can’t upload this properly.

Still gotta get my pilot modelled, and may need to model some other stuff. I need to optimize a little bit, too.

I’d love any/all crits and suggestions.


#6

Looks good - I like the metallic panels - it looks used and cobbled together which fits in with the post apoc theme. I think the spikes on the front are too thin and flimsy looking. How about scaffolding tubes cut off at a sharp angle?
The actual truck topology looks odd in places - particularily the front and the sides. Its efficient, but it just looks flat and unconventional - if you can afford them, add an extra edge or 2 so that the side of the van has a slight curve of some sort. hope that makes some sort of sense…
What the heck is a PVC cannon anyway? does it fire plastic or somthing?


#7

Hey ghost, like the truck. good idea going with older vehicle. I like the spikes welded to the hood. Although your wepons could be a little more detailed.


#8

PVC Cannon - Imagine a homemade cannon that shoots beer cans full of concrete. I’ve got a friend who made one.


#9

Cool concept, reminds me of something out of twisted metal black. Keep up the tight work!


#10

Likin it. could easily see this in road warrior.
little containers of cement filled doom sound really painful-

as for the over all shape, the truck bed walls seem really low to me- are you using any sort of referance for the trucK?

and just a style thing: the spikes on the front look more like sharpened sticks than anything else. (might change with the texture though)you might wanna play with the idea of metal beams, ibeams etc, that have jagged ends. i figure it might make it look more mean that way.

sorry to hear about your whole model having to be one piece, thats must be really limiting.:sad:


#11

The truck is very loosely based off of http://www.onnovanbraam.com/blueprint.php?nr=323 , A 1955 Ford Pickup. I say loosely because I stopped using the reference about the same time I submitted my concept model, as I didn’t want to copy the design accurately because a) I didn’t like all of it and b) I didn’t want to date my truck back to the 50s.

As far as the spikes on the front of the car, originally I was thinking of some bent up metal stakes, now I’m thinking it might be nice to cut some sharp ends onto those big curved stakes they use to hold up that orange temporary fencing, like http://www.fotosearch.com/comp/CRT/CRT218/005811WM.jpg. Not the thin ones, like http://www.melfisher.org/lastslaveships/africancemetery/ceremonypics/fence.jpg, but the thicker ones with a cross section like _/’’’’_ .

For the curvature of the front and rear, or lack thereof, rather, I hadn’t even noticed it. I’m definitely going to curve the front and the rear corners a bit.

Looking at my screenshots, it looks like I may have inadvertently lowered the rear at some point, as I don’t recall the rear-side windows poking down like that.

As for the whole air-tight thing, it’s not such a big deal, and it’s all going to be normal mapped and lit per pixel when I’m finished, so it should look pretty sweet.


#12

First of all, Thank you for the generous comment, and I really like what you have going here so far. I’m kinda worried about the weapon requirement on ours. Either I need to make mine bigger, (will look out of place) or I need to attach another. I’m not sure if yours fits the 1/4th size requirement either, but I hope they wont enforce this too strictly, or I may have to work on another concept I had. Great work here!


#13

An update. I’ve got like 30 tris left, I can probably cut some somewhere if I need 'em. Everything is modelled except a steering wheel, and the drivers feet and pedals. I’m thinking I’m leaving them out since it’s almost impossible to see his feet. The wheel will get modelled however.

I changed the pointy spikes to be those big metal stakes I was talking about, I’ve got a pilot, and I tweaked the back, etc.

Crit/suggestions for improvement would be appreciated before I go through the process of unwrapping this guy. Then I’ll get to build the hi-rez and normal map him.


#14

Just two things pop out at me, the stakes feel like they’d jam back into the cab on impact with anything, maybe instead of bindings you could have bolts holding them down, or convert the end binding to some sort of pocket. The other thing is the glass, are you going to have it with the square cut ? it seems like it would be more likely to be broken out with a few remains left. Anyway very neat model can’t wait to see it normal mapped.


#15

really cool thing! coming very well!

really apocalistic :smiley:


#16

def cool, i agree with Cunbelin, seems like you could save a few polies if you just made the broken windows one plane, and alpha mapped a hole.

but it looks -f-ing awesome, lots of detail, and it should look dope (especially the cabin) once textured)


#17

As for the window, it will be alpha’d, but I’ll get better texture usage if I break it up like that.

As for the ram spikes sliding into the cabin, The new version has big pegs that will stick through the spikes to keep them from sliding in their bindings.

I’ve got an updated version that I need to get around to posting, it’s the final model, just gotta unwrap. I came in at 4995 tris.


#18

Updates. Precious little is new, actually. I’ve been busy working on Wings of Megaira, a game that some friends and I are making. You can download a woefully outdated build at http://andysgi.rit.edu/andyworld10/games_education/archives/student_work/index.php If you’re interested.


#19

verry cool, no crits,- you got a good thing goin,
hurry up with your shooter so you can get back on this *cracks whip


#20

I’m not dead. But the IGF student showcase deadline is November 12th. This is also the 9th week of my 10 week quarter at RIT, so I’ve got finals cooking, too.


#21

GAH! Saturday I’ll be able to start working on this guy again, but right now we’re in super crunch mode for our submission (gonna spend more than our normal 8 hours on the game tonight ;). I might put off normal mapping this thing, but I’m definitely going to get him finished.


#22

Looking promising Ghostscape, I find it hard to comment on peoples work until the textures start to appear so I’ll just say I’m looking forward till you get back on this project and finish this bad boy!
Keegan


#23

Wings of Megaira was released! WOO! Now I’ve just got Finals and HL2 to keep me from finishing this guy.

http://www.cgtalk.com/showthread.php?p=1729333#post1729333


#24

Great job and very imaginitive. I love the scrap-metal slapped-on armor. Great idea integrating your friend’s beer can launcher too. Makes perfect sense for the theme. Can’t wait to see it textured!