Game Art Challenge #10: Mini Tank


#91

Good point about the shiny hull - ill drop the specular a bit.


#92

freaking cool, def. metal sluq esque to a slight dergree, but with a well developed sense of realism.

i think eveything looks really well done, except for the pilot-

despite what everyone else has been saying i think you should give him a lil more lovin.
it might be just the lighting in the last shots of him, but with the bump map and the specular, he gets kinda muddy.

before you added thses effects there was a defenite contrast between the driver and vehicle that looked really good, but as you have it now, they kind of become one and the same,- maybe try some diff color schemes for the pilot- maybe something more warm? i dunno.

also i HIGHLY recomend using the pilot as your fist normal map exercise. not that im a big expert on the topic:D but you figure he`s really simple in the low poly, and he would be great for a crash course in learning the technology. (from what im reading it really isnt that complex).

keep goin!


#93

Yeah, I think the spec is a bit much…too shiny. Killer work Andy.


#94

My god, that is so good.

Im really a fan of your work, it’s really inspirational.

I like the cartoon scale of it. With the ultra real texturing it looks really cool :slight_smile:

Is that really under the limit? wow

This is one of my favourites so far


#95

And im done!
Here are the final images ill be submitting:

The concept image is a little crappy, but im not putting it on my site. Its only to fulfil the posting rules for submissions.
All i gotta do now is get the beauty render done. A lunchbreak or 2 should see to that. Once its finished, i can put me feet up and wait for the submission thread to open up! If i can make space on my web account, ill try and do a lil animation illustrating the moving tracks.
The whole thing is 4045 triangles. Im well under budget, and i woulda liked to add more detail to the tracks and the pilot, but ehh - im too idle to go back and fix em…

Ill post the beauty render as soon as i get it done. Im tempted to show the cannon firing, but i also want to show the speed of it. A nice dynamic shot with motion blur on the ground and tracks, with loads of dust being kicked up should look better than cheesy shots of all the guns being fired simoultaneously.


#96

gotta say this is one sexy model, ESPECIALLY the texture, how much of that is hand painted? it looks like a lot of the the dents and scratches are from scratch. :drool: - everything looks awesome, i cant belive your already done… wish i had that much free time :stuck_out_tongue:

:applause: :applause: :applause:


#97

sorry my english. Very well, i think the winner is here. I wish i could make textures good as yours.


#98

Wow, truly awesome work, especially on the texture. As Konstruct has asked, its is all hand painted, if so, its trully awesome. I would love to get some pointers from you when I started my texture work (soemwhere around next week).


#99

I see that You finished. Hat from the head. Like always A!W!E!S!O!M!E! You rock man!!

Modelling good like always, texture-> no comment :applause: . I look on that contest and here is a few models very awesome, I’m very interested how it will be look on the dead line. Whatever You are Masta :thumbsup:


#100

Yeah this little bugger turned out sweet. You should try and make some versions that stood in different climate types. like muddy rain or snow :slight_smile:

Its a perfect metalslug army tank.


#101

And the beauty render!

I know, i know - its in the desert when i said it would patrol cities. I just couldnt be arsed modeling an environment! Plus, this image gives it a good post apocalyptic feel - especially the sky. The dust being kicked up was done in max, with a lil bit of photoshopping to add the specks of dirt at the front of the treads. Then a fair bit of photoshop trickery was applied to change the levels and add a soft look to it. Theres also a slight vibration blur effect on the areas like the machine gun. Note the motion blur on the tracks - theyre animated! its gonna be pretty easy to make a lil animation of it now - all i gotta do is find a few hours to do it and make some more webspace.
As for the texturing questions, it is a mixture of hand drawn and photoref. A metal door texture was carefully deformed and skewed to fit the UVs to give the metal panels their worn look. Once this base layer was applied, i added a few faint layers of photoreffed rust and decay, painted the details of the tank, then finished it off with some hand drawn scratches around the worn areas.
Good idea about the different terrain variations, lando - i dbout Ill really want to do it though. I just wanna get it out the way cos im bored now :scream:

Anyway, thats me done for this comp - i bid you adieu, and good luck!


#102

Nice job… :thumbsup:

So i gess since your done, than there will be no city render…


#103

Damn Andy man, this is really nice, I love the texture work, I’m amazed at the outcome of the face the solider


#104

Very nice Render, excellence work of making a 4000+ tri model look so “CG”, only critic would be that I felt the ground is a bit too flat, a bit of contour would be nice. I would also added a far city as sillulatte(spelling?) in the background. Comon, Andy, there a full month worth of time, I would have play around with different compositions and setting given the time.


#105

Wow! That’s just damn coooll!!! :thumbsup:

The tank is cute yet cool and the textures are just great!


#106

excellent, this is definately my fave, great texturing, great modelling, just great! i think we may have a winner here


#107

Now thats beautiful right there.
your an inspiration


#108

totally cool Andy… have always been fascinated by ur works… this competition is realli DAM competitive!!:thumbsup:

Juz a qn to help a beginner… how did u bake radiosity into ur textures? :bounce:


#109

dude this so reminds me of metal slug, your beauty render is excellent :scream: dof in just the right places and the tanky actually looks like it’s mov’in, rockin man!

:deal: this is like highest quality work, I can’t wait to see what you’ll come up with next challenge…


#110

Cheers folks - im looking forward to the next challenge - ready to get stuck into some luvverly characters again! Im going to new york for a week tomorrow, so wait up for me, should i win! :rolleyes:

Xenoid - You use the ‘render to texture’ tool in the rendering menu and mess with the options.