Game Art Challenge #10: Bicycle Built for 2– Rear Mounted Gattling Gun


#1

In the post apocalypse fuel is scarce, but ammo is plentiful, hop aboard the environmentally friendly pedal powered death machine. Be the first on your block to reign swift judgement on Billy for stealing the bubblegum out of your baseball cards.

concept art comming soon


#2

well, seeing as I dont have my thirty posts I cant use the upload facility, so I guess I’ll have to bite the bullet and surrender my bandwidth. the concept isnt done or put together, but if gave me the rough idea of what the framing needs to look like

Update,

Here is the bike after 3 hours of modeling give or take


#3

I created 2 riders for this bike so it will be tricky to keep polycount in budget, but I think I have a lot of room to play with at 2988 tris as of current.


#4

I’m sorry in advance, but I can see the game now. . .

(Narrator)- The streets of L.A. have been unsafe for the average bike rider for too long. Thugs have been stealing bikes for years, and now its time to stick it to 'em.

From the creators of Grand Theft Auto cames a new twist on the old game. Two player action allows you AND a friend to switch between the tail gunner and driver positions. When a thug pops up to bike-jack, bust a cap in his ass!

(Splash Screen)-M.T.B. . . . Misdemeaner Theft Bicycle.

(This post is so wrong, I know, I’m sorry . . . but that bike is just so wrong, that it came full circle and is so RIGHT!! This has got to be one of the most original ideas for a game vehicle I’ve EVER seen. I LOVE IT! Keep up the GREAT work! . . . and make a high-poly Cut-scene version while your at it . . . you could have a movie based on this bike alone. . . Think of it . . . Two super heroes get their licenses revoked, so they have to fight crime on THIS bike . . . SUPREME, UNTAPPED COMEDY POTENTIAL HERE! I WISH I WOULD HAVE THOUGHT OF IT.)


#5

I think that once the gun starts spinning up and firing that they would have a hard time hanging on ;p Also only one rider is pedaling, so really he is moving the weight of an extra person and huge gun. Just something to consider :slight_smile:


#6

interesting design, however I do agree that it would be hard on the one pedaling. Also the gun is a bit small. It needs to be around 1/4 of the size of the vehicle.


#7

Where does the ammo go?

I have a friend who owns real M-139s in Arizona. Do you know how loud, and what kind of recoil it creats?


#8

oh crissakes, guys, he’s put a six barreled monstrosity gun onto a bycycle built for 2!! It doesn’t have to be physically accurate, it’s funny!

To that end, I’d take it a bit farther, make the gun a bit larger, make it outta brass or something, with a big handle crank, to fit it with the theme of the rest. Mabe instead of a strict bycicle built for 2, if it was articulated in the middle, with more of a proper harness/seat for the gunner? So it seemed more like a entity to itself.

I can’t wait to see what you do with the drivers, I think they’ll be the interesting part to this. I picture round goggles and shite scarves…

BTW, for the wheels, make more divisions around the wheel, and less sides to it. It looks like a 6 sided torus with 10 subdivisions - if you make that a 5 sided torus with 12 subdivisions it will look better, and likely better still if you do a 4 sided torus (like this: <> Not this [] ) with 15 subdivisions - and it will have the same poly count.


#9

Hahaha, that’s a great design Spater! :twisted:

I don’t really think you need to make the gun much bigger, it already have almost as much mass as the rest of the vehicle. :smiley:

Also, I agree with Dargon on the goggles-idea. I think you need to put much focus on the characters if this is going to turn out great.


#10

Glad to hear the wicked input. yes I was taking the harness idea seriously before it was mentioned, and yes my characters were going to be all goofy with the driver wearing a leather aviator’s cap with big goggles and teh tail gunner having punk hair with a long scarf.

I plan to eventually composite a dynamic pose of them flying down a hill guns a blazing or the gunner’s scarf being caught in the bike chain.

I plan to have stylized doodles of my crew up tomorrow.


#11

don’t know why eberyone is so worried about the guy on the front. with the recoil on that little puppy, he’ll hardly have to pedal at all. nice one…


#12

It just seemed an appropriate time to ask…

Does it matter whether all the mesh connects?

Because I’ve always made sure that the whole model is one big model, at the expense of polys. And I’ve seen a lot of models lately where its just cyclinders and cubes and stuff intersecting each other, which means really low poly counts.

I don’t want to fill this thread with banter but I didn’t think it deserved a whole new thread. Just a quick “It’s a matter of opinion” or something and I’ll be happy.

Thanks…

…and sorry Spater (cool concept)


#13

to be honest I’ve seen quite a few game meshes that just intersect instead of connecting as 1 mesh, I just assumed it was a great way to save on polycount in this situation.

and RussianCaliber, you can see that rectangular protrusion out of the gun, that would be the clip.


#14

alright, here we go with some head concepts for the pilots. The persona of the rider (left) is assumed to be insane, insane enough to be able to manouver this monstrosity with gun a blazing, I’m going to call him Jebb. His gunner (right), the devil-may-care, slightly insane himself, suave, depth perception deprived, mysterious Carl.

I realize my cartooning styles for both are abit different, but they will come together in the end


#15

Update:

I took a lot of your collective advice and improved the bike a bit more, the wheels are now a 5 sided torus with 12 sub divisions. I’ve added a harness seat for the gunner for added comfort, and a crank for added character.

I’ve started stylizing my pilots and for fun I created a morph target and posed my tail gunner. I definatley see where I needed added geometry come time to add bones. but for now I need sleep.


#16

Another angle


#17

Update, Here is my gunner, he’s rigged but I still have a lot of weight map issues to struggle with. I’ll be the first to admit that rigging is NOT my best ability, in fact, its the thing I know the least about.

right now he’s posed using FK. I’m just testing his character, seing if he holds his weight well, and I think I need some input. I’ll post more wires later if people want.

Another angle, I think this one shows him holding his weight a bit more naturally.


#18


started skinning Carl


#19

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