Game Art Challenge #10: Airship - Grand Cannon


#1

Hiya fellas,

my first comp I join :smiley:
so i taught about a huge cannon mounted to a kinda ballon thing. The pilot will be a goblinlike creature. I hope it fits still into the guidelines, as nothing was mentioned that the pilot has to be human.

the 3 flat cylinders are gonna be gear wheels i think, have to overthink the mecanism though

i would draw a concept sketch, if I could paint :smiley: so heres my start:


#2

That looks cool so far, but one thing that makes it feel wierd is the ballon could be a lot bigger. I imagine the ballon would not be able to hold it. ALso think of counter blance plates or something that work with the machine to hold it… well… in balance. :slight_smile:

First one I like so far :slight_smile:


#3

How about 2 baloons one in the front to raise and lower the weapon, and perhaps many little goblins, like 10 - 20 cwraling all around rigging and stuff, with one all king like directign the areal circus that it is. ( this of course may be a bit much but it looks fun in my head) lol


#4

A very good start Ingurum, but as already pointed out; it looks rather unbalansed. Perhaps adding a second ballon for the gun would help.


#5

yay its kinda unballanced, but i liked the weird proprtions, but ill modify it now… and due to the low poly count of 4300 i think im not able to do more than 2 goblins :S

thanks all


#6

hehe you could have it pointing down, Death from above style-:smiley:


#7

yup i taught about that it can swivel bout 45 degrees… god damn ill gonna need soo much polys for the gear whells and the mecanic stuff :S


#8

small update


#9

Ingurum: You don’t nessisarily need all those polys just to make wheels and gears; just use alpha-mapped planes where you can get away with it, it’s quite a common procedure after all. :slight_smile:

btw, your design is looking great so far.


#10

jup right, did them like this only for concept, but i guess ill need alot polies on the ropes and the ropes which connect the gearwheels (dunno how thats called)


#11

Maybe, but you could probarbly also do them with alphas. That would at least save you some polys.


#12

jap, im definitly gonna do the wheels with alphas, and than i have to decide what i wanna have more polys… what do ya think looks better, a 3 sided cylinder or 2 double sided planes in a crossform with alphas?


#13

Since you can use normal maps, you can get quite a lot of depth out of either two back to back flat planes or a 3 sided cylinder. Doom3 uses a LOT of alpha planes, and you rarely notice because the normal maps add so much depth.


#14

right, but im not going to use normal maps , really dont have time for a highpoly model :S


#15

a quick mecanics concept, wo show how i wanna let it work.


#16

andy h, i for my part didnt forget bout this forums :smiley:

i tried to make normalmaps, to decide if i do my model with or without … and my first try was a bit better than the one on the actual pilot model … so i think i wont going for normal maps :S



see :smiley:


#17

heres a problem i have…
the blue whell should be turned and now i need something to connect to the red wheel, so that it turns through the blue wheel’s engine

any suggestions?

edit: god damn this sort function sucks… anyway my process, somthing bout 2500 tris

hum the wireframe looks weird, any ideas how to show only the first visible stuff?


#18

for your red/blue wheel problem, something like this would be used to change the angle…

http://www.dascoeng.com/_borders/Gearbox.JPG

not that concept exactly, but it illustrates the basic idea.


#19

thanks dude!


#20

fuuuu

i think i gotta quit this comp, gotta do some very important models for a mod and a other project

im very sorry… will prbly finish the model once else…