Don’t know that much about normal maps. Read the normal map thread, or parts of it anyway. But I have to finish this by the end of Oct, because after that I loose my internet connection. Uploading at work and the project ends Oct 29.
So I’m sticking to what I know today, and that is bump and spec maps. I understand that I could convert the bump to a normal map, but there are simply to many unknowns in that mix for me to feel at ease. Maby next challange, if I have a connection.
I will however study the normal map thread better, since it’s the wave of the future.
So to answer your question. No Normal maps this time, but a bump and spec map. I will also need a transparancy map for the steel net infront of the driver.
I will probably use the 1024x1024 for the bus and turret and the 512x512 for the Gunner/driver and the miniguns.
So basically my timeframe for this is:
first week in Oct: Color maps
second Week in Oct: Bump and Spec maps
Third week in Oct: Lights and renders
Fourth week in Oct and onwards: Beauty renders and small changes.

