great stuff! I can just imagine the gunner switching weapon in a crowded fight, awesome :P.
Are you going to use normal maps? because it might add a lot of details to the sides 
Game Art Challange #10 Schoolbus - Minigun turret
Don’t know that much about normal maps. Read the normal map thread, or parts of it anyway. But I have to finish this by the end of Oct, because after that I loose my internet connection. Uploading at work and the project ends Oct 29.
So I’m sticking to what I know today, and that is bump and spec maps. I understand that I could convert the bump to a normal map, but there are simply to many unknowns in that mix for me to feel at ease. Maby next challange, if I have a connection.
I will however study the normal map thread better, since it’s the wave of the future.
So to answer your question. No Normal maps this time, but a bump and spec map. I will also need a transparancy map for the steel net infront of the driver.
I will probably use the 1024x1024 for the bus and turret and the 512x512 for the Gunner/driver and the miniguns.
So basically my timeframe for this is:
first week in Oct: Color maps
second Week in Oct: Bump and Spec maps
Third week in Oct: Lights and renders
Fourth week in Oct and onwards: Beauty renders and small changes.
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So this is the first basic UV-layout of the bus. This will be the 1024x1024. Will work on the 512x512 this evening. That will be the Gunner/Driver and the miniguns.
The reason there is different wheels and spikes is of course that I will make color and bump variations to mix it up and hopefully take away the ‘copy’ look.
c&c always welcome.
Well, I blew my timeframe. I was suppose to post a finished colormap of the bus in this post. As you can see there is a giant lack of images here. Had to much to do at work and at home, and I didn’t want to post an unfinished image.
I have to push everything forward one week. Thought I could finish it up this weekend, but I had forgotten that I’m one of the MC’s at a large party on Saturday. If I’m not hungover on Sunday, I may post on Monday.
Any crits? Any at all? What about the UV-layout? Good? Bad? Exellent?
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So, this is the first version of the base color. Hadn’t time to finish it. Guessing I’ll have it done to Wednesday. Then I’m going to add rust, grafitti and details. Comments?
Superb work so far Zem! I just can’t help thinking that the gunner is a bit exposed…
A well aimed limb or head tossed at him could quite easily knock him from his perch…
Yeah, your’re right about that, Ton. But I don’t have enough polys to cover him up. Maby I can scrape some loose to make a metal net or something. I’ll keep it in mind if I get some spare polys. Thanks!
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Latest update. Not a big one, but I’m getting there. I watched a series called ‘Monkey world’ on Animal planet and they made a playground for the monkeys by using firehoses. So instead of using a metalnet for the driver, I’m using the same technique. Firehoses and bolts. The monkeys couldn’t rip it apart, so I’m guessing Zombies can’t either.
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Finally getting somewhere. I have some small details to work out. The back bumber for example. This is a temporary bump. Haven’t started on that really, just wanted some reference how it would look and where I could put the grafitti.
I realised after making the temporary bump, that I need to up the color on the rust. It doesn’t really show the way I want to.
This is looking pretty good. Any chance we can get a closeup of the texturing? It’s impossible to see a lot of the work you’re putting into this since it’s so tiny.
“Eat This!” is great.
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Hey Ghostscape, thanx! Yeah, I can make a closeup later. Sorry didn’t read this post until this morning, so I have a different render today. It’s bigger though, so you might be able to read some of the grafitti. I realised just now that this is not the latest texture. I somehow managed to render out an old texture. Well, you’ll see the new one next time.
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Closeup of the sides.
Upper image: in yellow, red, blue and various: There coming to get you Barbara
With red background: Shoot it in the head
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Finished! I only have the beautyrender left. All the time in the world. I’ll make a close-up of the driver tomorrow.
That’s damn cool man!!
I just love all of those graffitis!
I feel the roof is too clean compared to the other parts, but beside that ![]()
yeah, you’re right about the roof, XP-58. there are some other small things that I don’t like myself, so I’ll have to do some corrections anyway. Maby I’ll add a grafittipainting of my avatar on the roof. 
I’ll probably have something new posted this time tomorrow.
I set out to finish before the 29th of October and I did. With three days to spare, here is my final entry.
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Orthographic views and concept sketch
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Various perspective views.
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Both textures.
Beauty render:
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A bit of photoshop work going in to the beatuy render. Flames from guns, blood skid marks, sky in the back and some light spreading from the guns. Comments?
looks cool man- very mad max-esque.
i know your probably totally done with this project, but i have some late crits. (theres a month left so maybe its not too late?)
anywayz- the model is totally fine, except for the front area.
[img]http://neotokyo.radi-8.com/team/konstruct/repaint.jpg[/img][repaint](http://neotokyo.radi-8.com/team/konstruct/repaint.jpg)
you just need to raise that up a bit.
edit*
[i]DOH!- just realized that if you were to move up the hood, you would also have to move up the windows… so thats not really a small critique. 
[/i]
also I think I take the biggest issue with your graffiti- I see what your going for but it loses any hope of being totally bad ass the way you have your lettering.
theres a few things you could do-
1. s[u]earch the net for real graffiti [/u]
Avoid stuff that look like it took along time to create, your looking for street graff, not those nifty murals. -the problem is you loose all the anti zombie stuff.
2. [u]edit what you have.[/u]
theres something about a photoshop brush thats meant to look like spray paint that really looks terrible imo. id go thru with some more brush work (eraser) and soften things here and there. Often times spray paint fades at the end of a line. Also, when the can is turned, one side of the line will get flared outward, while the other side will remain sharp.
another thing that is really not working is your giant blobs of color around some of your lettering. Id get rid of those blobs all together and go for the graff 101 technique:

notice the steps:
1. actual letter forms- (while letters)
2. outline ( blue outline)
3. drop a shadow (usually the same color as the outline, in this case blue)
4. the gel (white outer outline.)
this trick generaly makes anything look dope.
finially my last crit.-
is to seriously play out an over the top zombie killin theme.
i`d take the spikes above the cattle gaurd and the whole front of the bus and just cover it in directional blood, like this thing was goin 70 through ape loads of zombies.
looks good- sorry bout the late crit. :sad:
p.s. could we see the driver closer?
Thanks for the crit, Konstruct. Your’re right about the grafitti. It was my first try ever making grafitti, and I wanted the texts to show. Thanks for the short walk-through how to paint real grafitti, I’ll use that some other time.
I might fix the bus later, outside of the challange, but as it is now I don’t have time to change anything, except do some photoshop work. So I can add some gallons of zombie blood in the beauty render.
The driver and the gunner looks exactly the same, but I’ll render a special image later.
PKD>> I haven’t developed a cool signature yet so I just wrote my name, but you’re right.