yeas…
OBJ file…!!
great Jellyfish! 
Thx… personally i like it as it is now, with some noise. And also think that the animation i created is good motion for something liek that drifiting through space 
But awaiting kirts opinion 
you’re right swoop, it looks like it’s finished 
i hope you also tried to keep the poly-count down for something as blubbery as this 
let’s wait and see what the master says
I like it!
Can you make the arms move independently? I was thinking that we could animate it so it looks like it’s pulling itself through space with it’s arms. But the general blobby-ness looks really nice!
Well i guess it’s real easy to animate though i dont know dip about maya.
So i got a couple of questions for ya:
The model i have now and showing is Meshsmooth with 3 iterations. Should i just export the model Without meshsmooth or what ?
As for animation the individual arms…i really dont know. I think you can do a stretch on the whole mesh, and accomplish the same effect relatively easy. Gonna make a small vid of what i mean…
Just gimme the go ahead on how i should export to .obj and somebody can get it to texture and animate 
you’re right swoop, always export without any sub-d / meshsmooth
any app can do this by itself, so just export the base mesh
yeah…it’s safe export all the meshes…the original meshe, too.
The smooth will be applied after the importing…
The animation? I think there are not problems…a lot of joints and ik controller… 
cutnpaste
Well i’m gonna get the model exported then, and hopefully somebody can animate it to look good.
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