Galactic Jellyfish - Modelling


#21

yeas…

OBJ file…!!

great Jellyfish! :smiley:


#22

Thx… personally i like it as it is now, with some noise. And also think that the animation i created is good motion for something liek that drifiting through space :smiley:

But awaiting kirts opinion :smiley:


#23

you’re right swoop, it looks like it’s finished :slight_smile:

i hope you also tried to keep the poly-count down for something as blubbery as this :smiley:

let’s wait and see what the master says


#24

I like it! :thumbsup: Can you make the arms move independently? I was thinking that we could animate it so it looks like it’s pulling itself through space with it’s arms. But the general blobby-ness looks really nice!


#25

Well i guess it’s real easy to animate though i dont know dip about maya.
So i got a couple of questions for ya:

The model i have now and showing is Meshsmooth with 3 iterations. Should i just export the model Without meshsmooth or what ?

As for animation the individual arms…i really dont know. I think you can do a stretch on the whole mesh, and accomplish the same effect relatively easy. Gonna make a small vid of what i mean…

Just gimme the go ahead on how i should export to .obj and somebody can get it to texture and animate :smiley:


#26

you’re right swoop, always export without any sub-d / meshsmooth

any app can do this by itself, so just export the base mesh


#27

yeah…it’s safe export all the meshes…the original meshe, too.

The smooth will be applied after the importing…

The animation? I think there are not problems…a lot of joints and ik controller… :slight_smile:

cutnpaste


#28

Well i’m gonna get the model exported then, and hopefully somebody can animate it to look good.


#29

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