I vote that after this contest You MUST create some background and place him in the same high class scene. How many hands You have, like a spider -> 8?? :applause:
GAC 11: Richard the Lion Heart-Knight
xenoid - thanks man - this model is for the normal mapping
monotypic - get ready to cry dude 
Desp#2/Rog - cheers
Andy H - cheers man - looking forward to yours.
obelisk - yes he will recieve a beating 
eMPeck - lol
ninjacore - I’ll fix the hilt - cheers
SUB7NYC, -KDX-, Por@szek - Thanks guys!
Well I’m gonna take a break from this project as I’ve started a new one today
Later
The sword need more love, it looks like a candle stand right now. Shield looks wierd too, especially the 4 “circles” at the top area.
Everything else (except the lion teeth, which you said to change anyway) is coated with a thick layer of goodness. Keep it up.
Andrewley - MAN! This is totally AWESOME! I need to pick my jaw up off the floor.
You are DA’ MAN!!
:bounce: :buttrock: :applause: :bowdown:
:arteest:
i’m speechless… great work, the amount of details is amazing :applause:
and i have to agree with Por@szek : it would be nice to see him in scene
Wow I’m speechless… I love the lion paw gauntlets. Excellent touch! Wowa… now I have no will to continue with my char!! waaahh!! 
That is so very very excellent. Your metal material looks amazing I look foward to seeing how that translates to game texture.
Just found this thread today it s amazing! I d spend ages trying to acheive that type of work. well done Andrew. How do you fit it in with uni ? Have you or do you work in the animation or games industry! You ll have to finish this piece eventually! Other wise i ll need a new carpet cause my mouths watering! keep up the a1 work:buttrock:
Wow…this is very impressive. If you’re able to normal map this to a great looking game character…I will be speechless.
edit: I’m retarded.
Would be fun to see an update on this. :drool:
Is it only I who actually think far enough and by judging on his avatar his ‘a disciple of Maya’. Why ask when the answer is there? He’s using Maya. :curious:
All i can say is, i hope youre still working on Richard. Id like to see him finished (at least to SOME degree) for the contest deadline. So far theres only ONE entry, so come on lets see some finished work!
ROCK ON! One thing, The armor looks entirely too super clean. I’m sure you don’t need me to give suggestions. I’m also interested in how many polys the high-rez model is. Dude, what ever it is you just started, don’t let it keep you from finishing this. I’m also a maya guy trying to figure out normal mapping. Do you have a good link for the process in Maya?
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.