GAC#11 - Pierre Curie - Scientist


#40

Okay…

After finishing my bunny girl (see avatar) i thought id try and get this feller finished - i hate having unfinished projects - the way i see it is everything can be salvaged and made decent with a bit of work.
Still totally unsure about the design, even after doing research into victorian science and other things like horse apparel, so im messing around with stand-in objects.
The objects on this are just mockups, so forgive the crapness. Same goes for marie’s posing too - i just stuck her there to see what she would look like sitting on his shoulder.
The thing round his neck is a heavy duty horse collar (marie can hang on to it) and the pipes are some kind of victorian style steam vent thingy. I was gonna fuse more machinery to him, but it doesnt really serve much of a purpose, and is a nightmare to design.


#41

YAY! Curie’s back, baby!


#42

watch the tricep, it’s looking really long and is lacking the horseshoe kinda formation, I think you could also define the elbow a lot more, the transition between shoulder bicep is a little harsh/abrupt or my tastes. You should put blinders on him, so he can only look directly in front of him, and maybe give marie some old style megaphone/bullhorn so she yell commands at him.


#43

Yup - Its seeing those ace muscle structures on your models that makes me seem somewhat inadequate! I need to study those lovely wireframes of yours some more. What is your basic method for making a muscly arm? Make a cylinder and cut the faces into it, or start with the different muscles and extrude the edges out?
I need to figure out the design before i re-fine tune the geometry - that way, i wont waste time modeling what you cant see.


#44

I just start with a single polygon and start extruding edges, check out this timelapse of me making a snail.
http://www.kolbyjukes.com/images/work/speed%20models/snail-ani.gif


#45

Harrumph…

Im gonna have to give this comp a miss for the first time ever…
Lack of design ideas, combined with modeling dilemmas and lack of time means that my motivation for this fella has taken a back seat to other projects im working on.
Ill try and complete it at some time or another, but probably altered so that the victorian elements are removed from the design.

Lets hope some people finish their entries - its not looking too good for comp #11 right now!


#46

That’s too bad. I really was looking foward to this one!


#47

Andy?, ow crap. SAD DAY!

dude I was really looking forward to this entry :sad: not to mind put a scar on your rep (lol) but seriously I think this could have been a great one, and I still wish you could some how finish it in time.

anyway good try.


#48

Dont worry - i intend to finish it sooner or later - i hate not finishing what i started, its just that i dont think ill be able to finish modeling, UVing and texturing before the end of the month!

Anyway - best of luck to everyone else!


#49

com’on! maybe we can extend the deadline by a few extra days! You can just speed model and texture like crazy!

DO IT! :bounce:

-K.


#50

KWAK, that might be a good idea… There is many entries that are very good but might not get done on time, or at least they would appreciate not having to squeeze so blimmy hard :frowning: maybe 5 extra days added to the deadline, making it 10 days from today. I don’t think it’ll hurt much, we already waited so long…

Andy what do you say?


#51

Sounds good to me - not really sure if itll change much though - every time i load this fella up, i get fed up and cant think of what to do with it. If i had a clear idea of what to do, then i could probably get it finished, but, alas, i havent.
Ill give it a try though, but i cant promise anything.

I think you should tell others of this extension in their own threads - there are many more entries that are much nearer completion that really should be finished, such as colin77’s dick turpin feller.


#52

I’m up for the extension aswell, I’m getting close to finishing mine but I have yet to start the uvs so an extra 10 ten days and I can guarantee I’ll be entering for the judging stage. I think this challenge has totally died so maybe this could give it a bit of respectability with entries like Andy’s and Kwaks making it in there!?


#53

After playing Dead or alive ultimate (outstanding high-poly character models), It inspired me to do a bit of work done on pierre.
Im trying to knock the design on the head for speed and simplicitys sake so Im scrapping the whole mechanised part of the design, and im just treating him like a big radioactive victorian mutant carrying his wife on his shoulders (naturally).
Ive fitted a saddle on his back and have put marie on it - not sure how to efficiently model her long skirt in this pose though. And as for anatomy problems - eghh… ill leave it for now and take this as a learning excercise in human musculature. Its my first try at making an OTT muscly character, so it was bound to be imperfect.
Im not sure on the rest of the design. Does it need more elaborate details? I was going to make the whole form and design asymmetrical, but the modeling and Uving would be trickier. Plus, due to the sprite based heritage (so they can be flipped), capcoms characters are practically symmetrical at all times.

I dbout ill finish in time, but i want to finish him eventually, so every bit helps.


#54

I got to be honest, it looks a bit weird.

I can understand your problem, my new hi-poly character (see WIP thread on signature) was going nowhere too cause I didn’t have a concrete design for the costume. I pushed myself & spend a bit of time to come up with clear concept stretch. The character has progress pretty well now.

It really pays to have a clear design concept. Hopes it help.


#55

Hey Andy, I am glad to see that you are continuing work on your character

        I am a bit surprised that more people have not commented on this before but here goes my ideas, hope they help:

[b]    *As far a modeling goes:[/b]
[b]  -[/b]I would think that for a person that has            become a radioactive mutant, he looks like just a [b]very [/b]big person

There should be some features that help him stand out, my suggestion for this is to give him some bulging veins much like the classic movies the hulk and that old batman movie with the radio-active dude (I think its name was “banger” or something to that extent
Ill see if I can find a link). A good place for some of the veins if you should add them, would defiantly be around the neck area (as it looks way to smooth now). Other areas would be on the underside of the arms (were the veins flow) and on the forehead

[b]  -[/b]The harness that marie is ridding on looks real good, but I would also add a mouth clamp for Pierre, much like those used for horses, so that the rider (in this case marie) could direct the horse (in this case Pierre)

[i]
   [/i]              [i] Well that about sums it up for the model

So far it looks real good. I think you can finish, you have almost 10 days after all
[/i]

[b]    *As far as the Texture goes:[/b]

-I think that this is were most of you details should be
Maybe those clamps around his hands could be rusted over with a faint radiological symbol seen underneath the rust… But it all comes down to your time constraints. As you said there is not much time left

                 O-Well I hope that helps you get some of those creative-juices flowing, and I hope that you are able to finish in time

               [right][i][b]-Best of Luck, DevilHacker[/b][/i][/right]

#56

For her dress I would make the lower half like a leotard, but then have the long part drop down the back like a peacock tail.

I’d also try to cross her feet around his neck… the splayed legs look… ummm… not lady like.


#57

Hey Andy,

Really love your work. About the saddle that curie is on, i think you can change that into some form of box or compartment that she sits in. Obviously since its on his back it isnt held in place so i suggest having its support on the mutants shoulders. that way you can hide the inviting legs, and at the same time u can have some sort of cliche evil base, from which curie gives out orders and presses buttons in the compartment. She could also chuck out glass tubes filled with radioactive material, etc… (think of the compartment as those compartments in movies with camels, or the mumakil in lord of the rings) Im imagining maybe the mutant could be even bigger, and curie wouuld look even smaller in comparison. She could perhaps run around his shoulders shouting orders and giving pep talk and whipping him with a small whip. Of course im not saying do all this before the deadline, but these are some directions in which u can take your model. I really would hope to see something finished for the entry though, as i would from all the participants, as there arent many that are done.


#58


nuff said :slight_smile:


#59

Lol! Ace!

Inspiration comes from the most unlikeliest of sources…

That’d be cool to make that in 3d, but have the mom as some sort of power suit that the evil baby uses for his own dastardly deeds!

Nice suggestions, wartorn - some good ideas there, but i dont think i want to make him quite as large as you suggest. Im making him as a capcom-style fighting game character, and if hes gonna be a hundred feet tall, i dont know how he’d fit on the screen in a fight!