GAC#11 - Pierre Curie - Scientist


#35

Im kinda stuck at the moment.
The incorporation of marie into the design is giving me a headache. I think im gonna have her prone and modeled in a sitting position, otherwise her long, flowing dress will be a nightmare to rig and just wont look good if she has complete freedom of movement. Ive decided that, but i cant bloody decide on what to do with the rest of it!
I need a break from it, to gather ideas and reference on what science was like in the 1890s, as well as to come up with a concrete design, rather than make it up as i go along.

Ive started a new (completely unrelated) model in the 3d Wip forum. Just an idea i had recently and i just wanted to get stuck in. Take a look!
http://www.cgtalk.com/showthread.php?t=199670
Its the first (personal) model ive made in high-poly for over a year!

By the way - for all those who asked, the animated GIFs on my first page were from
http://www.emugifs.emuita.it/


#36

I Love it, you’ve incouraged me quit a bit in some of my work i thought i’d open my mouth and venture an opinion.

my thought on the setup (from a 2d fighter POV) is that Marie stands in the background slightly, Long gaunt and not very animated. think maleficent physique from Sleeping Beauty.

in the foreground is the mutated deformed Pierre, this way you wouldn’t need to put as much time and effort into her and make life easier, plus her giving commands as he attacks would be nice and easy to animate if needed plus her witch like look would be most menacing.

I love the meshes so far, are you still adding steam pipes and such to pierre? can’t wait to see this it might look nice if you got rig of pierres neck and bled his head into his body, if u get me, also if you maybe moved his shoulder forward to make him look slack and heavy…just my take on your great idea.

Looking forward to more updates…

Thanks
Col

P.S. try these out http://www.shinmugen.net/gallery.php
some great stuff here that may help in what you’re after


#37

Here’s a couple more big, weird-looking, mutant guys from a fighting game…

Astaroth

Necrid


#38

Hehe, I like the bunny. I could see that being worked into a historical Marilyn Monroe fighter char.


#39

That’s the thing, she’s such an obvious person to do. I wonder why no one chose her.

Andy H - Don’t know if you’ve restarted, etc, but the biceps looks odd as a tad big. Generally, the bis make up 1/3 of the arm, with the triceps making up the other 2/3rds. I agree with Ohmi about the head looking rather normal when compared to the body.

Really interested to see what concept you come up with.

cheers.


#40

Okay…

After finishing my bunny girl (see avatar) i thought id try and get this feller finished - i hate having unfinished projects - the way i see it is everything can be salvaged and made decent with a bit of work.
Still totally unsure about the design, even after doing research into victorian science and other things like horse apparel, so im messing around with stand-in objects.
The objects on this are just mockups, so forgive the crapness. Same goes for marie’s posing too - i just stuck her there to see what she would look like sitting on his shoulder.
The thing round his neck is a heavy duty horse collar (marie can hang on to it) and the pipes are some kind of victorian style steam vent thingy. I was gonna fuse more machinery to him, but it doesnt really serve much of a purpose, and is a nightmare to design.


#41

YAY! Curie’s back, baby!


#42

watch the tricep, it’s looking really long and is lacking the horseshoe kinda formation, I think you could also define the elbow a lot more, the transition between shoulder bicep is a little harsh/abrupt or my tastes. You should put blinders on him, so he can only look directly in front of him, and maybe give marie some old style megaphone/bullhorn so she yell commands at him.


#43

Yup - Its seeing those ace muscle structures on your models that makes me seem somewhat inadequate! I need to study those lovely wireframes of yours some more. What is your basic method for making a muscly arm? Make a cylinder and cut the faces into it, or start with the different muscles and extrude the edges out?
I need to figure out the design before i re-fine tune the geometry - that way, i wont waste time modeling what you cant see.


#44

I just start with a single polygon and start extruding edges, check out this timelapse of me making a snail.
http://www.kolbyjukes.com/images/work/speed%20models/snail-ani.gif


#45

Harrumph…

Im gonna have to give this comp a miss for the first time ever…
Lack of design ideas, combined with modeling dilemmas and lack of time means that my motivation for this fella has taken a back seat to other projects im working on.
Ill try and complete it at some time or another, but probably altered so that the victorian elements are removed from the design.

Lets hope some people finish their entries - its not looking too good for comp #11 right now!


#46

That’s too bad. I really was looking foward to this one!


#47

Andy?, ow crap. SAD DAY!

dude I was really looking forward to this entry :sad: not to mind put a scar on your rep (lol) but seriously I think this could have been a great one, and I still wish you could some how finish it in time.

anyway good try.


#48

Dont worry - i intend to finish it sooner or later - i hate not finishing what i started, its just that i dont think ill be able to finish modeling, UVing and texturing before the end of the month!

Anyway - best of luck to everyone else!


#49

com’on! maybe we can extend the deadline by a few extra days! You can just speed model and texture like crazy!

DO IT! :bounce:

-K.


#50

KWAK, that might be a good idea… There is many entries that are very good but might not get done on time, or at least they would appreciate not having to squeeze so blimmy hard :frowning: maybe 5 extra days added to the deadline, making it 10 days from today. I don’t think it’ll hurt much, we already waited so long…

Andy what do you say?


#51

Sounds good to me - not really sure if itll change much though - every time i load this fella up, i get fed up and cant think of what to do with it. If i had a clear idea of what to do, then i could probably get it finished, but, alas, i havent.
Ill give it a try though, but i cant promise anything.

I think you should tell others of this extension in their own threads - there are many more entries that are much nearer completion that really should be finished, such as colin77’s dick turpin feller.


#52

I’m up for the extension aswell, I’m getting close to finishing mine but I have yet to start the uvs so an extra 10 ten days and I can guarantee I’ll be entering for the judging stage. I think this challenge has totally died so maybe this could give it a bit of respectability with entries like Andy’s and Kwaks making it in there!?


#53

After playing Dead or alive ultimate (outstanding high-poly character models), It inspired me to do a bit of work done on pierre.
Im trying to knock the design on the head for speed and simplicitys sake so Im scrapping the whole mechanised part of the design, and im just treating him like a big radioactive victorian mutant carrying his wife on his shoulders (naturally).
Ive fitted a saddle on his back and have put marie on it - not sure how to efficiently model her long skirt in this pose though. And as for anatomy problems - eghh… ill leave it for now and take this as a learning excercise in human musculature. Its my first try at making an OTT muscly character, so it was bound to be imperfect.
Im not sure on the rest of the design. Does it need more elaborate details? I was going to make the whole form and design asymmetrical, but the modeling and Uving would be trickier. Plus, due to the sprite based heritage (so they can be flipped), capcoms characters are practically symmetrical at all times.

I dbout ill finish in time, but i want to finish him eventually, so every bit helps.


#54

I got to be honest, it looks a bit weird.

I can understand your problem, my new hi-poly character (see WIP thread on signature) was going nowhere too cause I didn’t have a concrete design for the costume. I pushed myself & spend a bit of time to come up with clear concept stretch. The character has progress pretty well now.

It really pays to have a clear design concept. Hopes it help.