alittle update here. I changed up his face alittle. poly count as of right now is 7015.
I still have to model
-two revolvers
-a rifle
-shotgun
-the holsters
- spurs
and a few other details here and there.

alittle update here. I changed up his face alittle. poly count as of right now is 7015.
I still have to model
-two revolvers
-a rifle
-shotgun
-the holsters

acouple more updates here. tweak the face a little more, added the holsteres for the guns, the sash, and the ammo bag. Added a little detail to his jacket
I’m gonna have roughly about 4500 to 5000 tris for the weaponry and other Items.
I’m looking at 3 revolvers, 2 same one is different
-2 rifles, both different
-sawn of shotgun
-dynamite
-hunting knife
-cigar
his fighting is going to consist of weaponry if you haven’t guessed.



critiques welcome
super nice.
I would love to see this guy rigged…
but I know the textures will make it amazing…
-KDX-
yeah i gotta say this is def. one of my fav. entries. you definately did this bad ass justice.
here’s the concept for his guns, I’m sketching up the rifles and the shotgun now
and a few other items, dynamite… and other things that I cant think of at the moment.
I think I have alittle over 6000 polygons for the weapons and Items.

hey I got a generic question: why do so many ppl use the grey background for concepts? And also were those sketches done digitally or scanned?
nice guns tho, I can tell you really thought about the style of them…very nice.
-KDX-
there done in photoshop. the grey is used for backrounds because its a neutral color,
always use a neutral backround color, grey, beige, almost anything desaturated. it makes the color values stand out i guess…
heres the rifles

In your reference images it looks like his hat should be a little curved in some places. Your model looks extremely well balanced though…I really like it![]()
here’s the guns, Still have a few details here and there. bullets on the belts and other shit… tommorrow I’m gonna finish mapping everything and texture the rest of the time.
together the guns come in at 2588.



I like the gold gun w/plating…really cool!!
Also the silver plated rifle. I agree with the curved hat, looks awsome!
got along 3 days ahead of me, as usual I left it for the last minute. I think I will get it done though. Ill have textures ready to crit by tommorrow night. I added the bullets and reduced unecessary polys, I should now its at 14200, but I could get down about 500 more.
I fixed the hat so it looks bent. You cant really tell from the front shot though, the back is more visible.
any last critique on the geometry or anything else would be helpful now.thanks, and good luck to all those who participated.



great update, I can’t wait to see your texture work. keep pushing
PS: only cirt I got is that you should make the
hat look smoother with a few more polies :twisted:
Really looking forward to seeing this one done. great job. However, i think that those bullets look like piano keys. Perhaps if u pay attention to their placement on the belts. Also im sure texturing would take care of this. Just making sure u see it. Good work.
Very cool. The only critique I have is about his hands, they look a bit clumpy, and his fingers are a bit short.
Excellent concept art too!