G.W.R. Pannier tank engine, Rymond Salter (3D)


#1

Title: G.W.R. Pannier tank engine
Name: Rymond Salter
Country: United Kingdom
Software: CINEMA 4D

Hi here is an image of a gwr pannier engine modeled in cinema 4d on a foggey day.

Ray.


#2

The model is fairly nice (put a green coat of paint on it and you’ve got Percy ;), worth noting that great western railways livery was in fact green with gold trim, another random factoid my dad was the last one of the four illustrators of the original Rev Awdry Railway books, a slightly more painterly style in the books he did, anyhow back to the topic).

The background needs a lot of work to be honest. The fog is totally even and destroys the illusion. The spurt of steam looks somewhat fake too, far too white, if you spend more time working on the background, even using some matte painting technique, blending photographic material with the rendered geometry I think you’ll end up wiht a much more satisfactory result.


#3

crit above is great advice and sounds extremely noteworthy. I would also like to comment about the tracks. Train tracks aren’t that warped. A track this warped would be unsafe. They are warped and bent, but I would suggest toning it down at bit. I also don’t like how it looks like the trains weight is bending the track underneath it. That looks a bit awkward. The tracks shouldn’t bend that much. With crits from previous post, and mine, I am all out! Looks good! Keep up the good work!


#4

Hi, you could brighten the front of gwr pannier engine, and if model moves then smoke should spread along it. Cheers:)


#5

Thank you all for your helpfull comments cheers.

Ray.


#6

Hi here is a short tutorial on some of the methods I used to model my GWR Pannier Engine I started by making some plains to use for the elevations to hold the elevations of the engine to use as templates to work from.

I mainly modelled the engine with separate box modelled parts the engine main body was made with a spline placed into a extrude nurbs then made edible and I use create polygons to fill in the bottom and close polygons hole to fill in the front and then extruded out the plate and riveted panels around the tank .

The main body with plates extruded completed .

Inner extrude and extrude the bottom out,

Next modelling the chase started with a box object made edible and scaled down as below.

Then start knifing and moving points to fit.

A bit more extruding to form some flanges and a guide for the wheels.

Next mirror it and make two more copies and join them together and then finish the ends in the simpler way

Modelling the wheels I started with a disk object with 36 segments and 3 disk segments made edible and selected all the polygons not wanted deleted.


#7

Next use the weld tool on the inner ring to square up the spindles.

And knife all the spindles to scale to taper in.

Now use this to extrude out the wheel.

Now the chimneys funnels and bell on the top of the engine are started with a spline projected on to the surface of the engine

Dropped into a loft nurbs made edible and extruded up,

Then continue extruding and shaping from their to this.

Next all the rivets are made from spheres duplicated over the surfaces where the surfaces are curved splines are used as a path to copy the spheres around them in the Duplicate function . All the hand rails are splines and spline circles dropped into a Sweeps nurbs. As said before the rest of the engine is box modelled. Below are some wire frames of some of the parts modelled.

Ray.

[u]raymond.salter@tiscala.co.uk[/u]


#8

Very nice and informative mini-tutorial, Ray! :thumbsup:

/Anders


#9

Thank you for this tutorial.


#10

" Now the chimneys funnels and bell on the top of the engine are started with a spline projected on to the surface of the engine"

How do you project a spline onto a curved surface like that?


#11

Hi their thank you for your interest in my tank engine image to answer you question move your spline to above the object to where you want it to be projected on to the surface select the spline and go to Structure, Edit spline, Project then look in the Attributes manager their you will find several projection options select the one which suits the best and hit apply i find this works best with just one object in the scene as some time if more than one object is in the scene it projects the spline on to the wrong object hope this helps cheers.

Ray.


#12

That’s great Ray, thanks - especially the screen capture. Makes it really clear. I’ll save that image with the rest of it.


#13

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