Hey, joining this challenge right here at the end. :wavey:
My plan is to really focus on the essential parts of the effect, and thus I wont do any shading, texturing or advanced lighting of the geometries, since i wont have time to do it properly and will probably just steal the attention more than the actual effect if not done properly.
I got the help of an animator friend of mine Thomas Vind Mortensen, who were kind enough to do the animations of the character, the animation (or the right character for that matter) is not in yet though, this is just a stand in for scale reference.
http://jonasborgman.com/work/earthBend/earthBend_v005.mp4
So i’m currently working on the main simulation for the big debris, and main timings.
The timing between the lift and throw is quite off atm, but atleast there is something.
The movement of the throw is quite ugly aswell, will take care of that next.