Howdy!
If time etc permits, im going to do tornado fx with camera projection techniques and sprites.
Been working on a simple system in maya which shades the hw particles. It takes normal from a curve or surface with closestPointOnCurve or Mesh, and with dot product you can calculate the keylight. Red channel is hilight, green is matte or maybe some texture channel, blue is shadow.
Dont plan to do closeup because i think it could be time consuming to get decent look with sprites. Or maybe not if i recall correctly the tornado from Twister was done with sprites, but oh well...
This is the main reference for me http://www.youtube.com/watch?v=upnIBFvhdlM . Aiming for the look what is shot inside from a moving car. It would be nice to add some buildings what are being torn down but lets first see how the environment turns out, its not cool having a too much stuff on the plate and not finishing the meal.
