FXWARS TORNADO! Post you Final Entry )


#1

Please post your final entry on this thread…
I will be plugging the thread on the Friday night

You have until then…

Please post:

[ul]
[li][color=darkorange]NAME: [/li][li]STILL:[/li][li]WIP THREAD:[/li][li]DESCRIPTION:[/li][li]ANIMATION LINK:[/li][li]MIRROR:[/li]

-R[/color]
[/ul]


#2

is this an official extension until friday?


#3

I was going to post a long reply…but WTH…
YEAH.

But the plug goes live ON SATURDAY.
-R


#4

[b]Chris Waner

  [img]http://www.chriswaner.com/images/ForumPostings/FXWARS_Tornado/2008.08.22/TornadoFinal.jpg[/img]
  
  WIP Thread [here...](http://forums.cgsociety.org/showthread.php?f=139&t=651928)
  
  [/b]My primary focus was simply to make a dramatic and believable shot of a tornado. The background was a still image taken by Marie Smith. She graciously allowed me to use it for this project. Everything seen here was done in Maya using primarily maya fluids and particle sprites with custom expressions to get the appropriate motion. Compositing was done in After Effects. The LSD Group ([www.lsdgroup.com](http://www.lsdgroup.com/)) generously provided me with machine time for the project. Everything except the sprites were rendered in mental ray.
  
  I highly recommend viewing the HD version over the youtube mirror.
  
  [b]Animation Link HD in-browser [here...](http://www.chriswaner.com/tutorials/tornadoTutorial/2008.08.24/ChrisWaner_tornadoTutorialFXWarsFinal.html)
  
  Animation Link HD download [here...](http://www.chriswaner.com/tutorials/tornadoTutorial/2008.08.24/ChrisWaner_TornadoHDSound_FXWarsFinal_HD_720p.mov) (save as)
 
  Mirror: youTube link [here...](http://www.youtube.com/watch?v=59MIPjn2PLU)
  
  [/b]I had a great time with this one.
  
  All the best,
  
  Chris

#5

I think its a little unfair to extend the deadline for those who made it on time. Does this mean there will be another extension next time?


#6

Ok you got a point,…

Here is the rule…
For those who post BY THE DATELINE the entry will be considered to have been submitted ON TIME. For those who post is AFTER the 26th the entries will be considered to be a late entry.
These will be stated clearly on the voting thread .

So if you want to be considered an ON TIME ENTRY you got 22 hours from the time of this post.
(BTW the real reason is that I have to do an unforseen 911 job for a client due mid week. I wll be in no shape to edit the voting thread.)


#7

Jonathan Freisler

WIP Thread here…

My main intention was to do something fairly different and to stand out. My initial feel for the challenge was to make the shot really cinematic and have an almost film quality to the final piece, again going against the dark and stormy atmosphere normally associated with tornados. I chose to do a waterspout with the hope not many other people would consider going down that avenue. I built all the assets for this challenge using 3D studio max, with pflow for particle effects and some simulations. The spires, cranes, ropes, barrels, boats, secondary buildings and most of the debris on the rig was hand animated to complete the final effect. Volumetrics were done with After burn, FumeFx and all rendered in Vray.

Animation Link here… (save as)
(currently a .wmv, ill upload a .mov when i get a chance)

Mirror:
Vimeo link here…
youTube link here…

I hope you enjoy watching it as much as I enjoyed making it!
Best of luck to all,

Jono


#8

Andreas Scholz

No WIP thread

Three different codecs, so nobody can complain :wink:
Tornado MOV H264(4 MB)
Tornado MOV SOR (25 MB)
Tornado WMV WM9 (7 MB)

The life footage was made with a Sony F828 camera on a rainy day.
The 3D was made in Maya 6.5 unlimited.
For compositing I used combustion 3.
The resolution is 640 x 400.
Time for creation is almost impossible to say as I did so many stuff side by side over the last weeks.

Self criticism: Tracing the awful quality footage was a horror. Next time, I use better q. with higher res. I traced with Maya Life, btw. First time I used this and not to bad.
I also don’t like the fluids. They have some nice results in between but break out to often into awful shapes. Next time I will use them only for subtle areal ground-dust. Time-management lol - nothing more to say but from 1500 frames (including the main area without trees to get a good view on the approaching tornado) only the first 550 rendered in time. So it was a little bit of a hack to get the already prepared sequences (like the car) into the time frame to get a useful final at the deadline.
I’m still happy so far. Beside learning to use maya life, the completly expression controlled tornado reminded me of some long forgotten behavors.


#9

WIP Thread here

This time I just wanted to create a Tornado FX and participate, in the next challenge I´ll take more time to develop a better and more original idea.

Thanks.

Video in Gallery here
Video in youtube here


#10

[b]Dan Chamberlin

[/b]
WIP Thread: Here

Being my first FXWars challenge, I was really just looking to complete it on time, and get some feed back. This project, like most, was a huge learning expierence for me, and I throughly enjoyed every minute of creating it (well, except for the 80 hour render time on the tornado). I hope you guys enjoy it, and I can’t wait for the next challenge.

Here is the video on my website: (higher quality)
Here is the mirror on Youtube: (low quality)

Enjoy!

-Dan


#11

Can be viewed at http://www.jeremyraven.co.nz/tornado.html

320x240px 9.45MB takes a wee while to download, please be patient :slight_smile:


#12

[b]Luke Pammant


[/b](sorry the still is blurring i upscaled it :shrug: )
[b]
WIP Thread

Discription:
[/b] As stated in my WIP thread, my laptop with all my work on it was stolen and this is all that i have left of this project unfortunatly. This was a test render I did at low resolution. Its all I have to show for so I figured I’d submit it.
The idea for this was to go with something unique. Everyone else was doing life sized real tornados so I figured I’d try to make a smaller tornado devistating a small toy farm set. My intentio was to get it in some live footage in a living room but my plans when down hill with that theft. Anyway here it is!

YouTube
Direct Link


#13

Songrit Ankurarat
NonameVFX

WIP ThreadHere…

Description:
my process, Background i use still image in bangkok, i use 3ds max for all process, especially my tornado use particle Super Spray and Pyrocluster 3.5 and destruction building use reactor dyn ,model helicoptor i build in 3ds max too!!! and in the end composite in after effect
Animation Link :Here… (rapidshare)
MIRROR : Here…


#14

Name: thefluidrobot


Wip Thread: http://forums.cgsociety.org/showthread.php?f=139&t=661269

Description: I wanted mine to be an integration of live action and cg. I used Maya fluid fx for the cloud base, the funnel and the foreground debris. the ground cloud was used as a force to drive the dust particles. Had to rerender three times. First time was a really bad composition, so picked a new background plate. Second time, I messed something up, third time, it finally came out decent. If I had more time, would animate destruction of the buildings and lots of debris stuff, but alas…

Quicktime:
http://younghlee.com/reel/tornado_movie1.mov
Mirror:
http://www.youtube.com/watch?v=3Sr-zLtKCNY&fmt=18


#15

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