FXWars! TORNADO Jono, F3, FREEFORM


#31

I assume that you need water splashes for a wider shots right? So why use footage (if you can’t get anything good, neither do I :wink: ) if you can do a simple PFlow system?

And why do you need vray (or whatever) to render this? Scanline is not enough? I mean, you could do an AO pass since the light in that conditions would be scattered all over the place, but IMHO rendering all with a vray would be a waste of time. Just wandering about it :wink:


#32

Depending on how close you get to debris that actually hits water, you could probably build a pretty believable pflow water splash, and use dynamic material(s) with particle age on opacity to simulate it. If it’s real close, and therefor needs to be more ‘water-like’, then you may be SOL as far as particles go.


#33

im not too fond on wasting time on setting up a splash system, it wont be too hard, but thats time spent when i could be doing other things. And using fottage is as real as it comes.

leru, are you seriously comparing vray to scanline??? i dont even know where to begin with that one. im using it ebcuase it looks better than scanline, nice reflections ect, GI.


#34

Well it’s not about comparing. It’s about the efficient rendering. Will it be so much visible if you use raytraced reflections on scanline?

You have so much geometry in here, so much light bounces. Seriously, do a quick test. Render this scene in some ray-tracer with all the features you feel are required and a test with scanline + mental ray AO.

For an example Pixar doesn’t use GI at all. The comment on that is unnecessary I think :slight_smile:

I’m not a rendering guru or something. That’s just my few cents :wink:


#35

i know it would be quicker, but i wont get light bounces, colour bleeding. and basically, vray looks better. unless i spent a week setting it up too fake it, its not going to happen.

http://graphics.pixar.com/ShotRendering/paper.pdf

http://graphics.pixar.com/IrradianceAtlas/paper.pdf

also vray works well with fume and ab, they recieve vray GI and stuff.

if i dont get the noise reduced im going to have to try and fake it :S


#36

What rig are you running with, and what are your vray settings (GI-wise), because while vRay is way better than max scanline, you should, by no means, be clocking 11 hours per frame. I cut off any renders of mine if they take more than 20 min a frame.


#37

whoh, no, not 11 hours per frame, 11 hours ALL UP for 250 frames. thats like, 4 mins per frame. im not a complete idiot lol.


#38

Oh, rofl, must’ve read that wrong. 4 minutes is solid. :smiley:


#39

If you need realistic ocean splashes, find someone with Krakatoa/Pflow and use the method I came up with here…

http://forums.cgsociety.org/showpost.php?p=5142888&postcount=4467

EXAMPLE BELOW:


#40

Hello JONO I can´t wait to see the final render I personally think this is the best job so far in this challenge :applause::beer: , really nice.

Here is my post please let me know what do you think!

http://forums.cgsociety.org/showthread.php?f=139&t=658152

VIDEO
http://johnpgiancarlo.cgsociety.org/gallery/661796/

Thank
John Paul Giancarlo


#41

Hey John,

I see you have your own thread for ‘your’ tornado - but you keep posting your work in other people’s threads?

I can understand your enthusiasm on this challenge, but you should probably keep your pics to your own thread…


#42

I´m sorry about that, this is the first time I participate on a challenge so I didn´t know what to do or how, I see now why people is writting me to stop Spamming etc…, I feel kinda dumb now!

Sorry again.

Thanks

JP


#43

okidoke!

WOW did my post turn into a big rage fest lol. Anywho…

so i dont have anyhtign to show, kind of screwed with lack of time. Its not looking bad, but even if i had another week could make it better. Ill be comping over the weekend, and trying to fix it up, but just wanted to wish everyone good luck!!! very cool challenge, its just a pitty that work always seems to get hectic when other things are due lol ><

im sure you all know how it goes.

thanks for the support guys!


#44

Ok, so i think ive managed to comp my way out of this one, still rendering a few thigns. But all should be good.

Things i learnt from tornado FXWARS:

  • If your doing a tornado, drop the camera to ground level to hide the contact with the ground (i didnt do that)
  • Dont do tornados over water (yeh i did that)
  • Fume takes long to simulate, but not long to render
  • AB doesnt take long to set up, but takes AGES to render
  • People wont notice half the things i hand aniamted at all… ALL
  • Darker scenes to hide problems (didnt do)
  • People tend to think tornados dont loook right unless you ‘hollywood’ them up
  • Tornados should form in space, or in white rooms (wish i did)

#45

The still image looks really nice, can’t wait to see the final animation.

The textures on the oil rig are inspiring.

If people don’t notice the things you hand animated, you did it correctly. Its the subtle things that you don’t notice if they are there, but if they are missing, someone will quickly point them out :slight_smile:


#46

Okidoke,

Im not sure of the uploading process (i do remember reading it somewhere) and not sure how the submission works, so here it all is.

I finished it yesterday, but ive been uploading, finding hosting, then deleting, then converting all day, and time zones dont help.
Then i was hoping roberto would make a voting thread or somehting…

Anyway, lets get into it!

Beauty Shot

Full res currently offline ><

Vimeo
Here…

Youtube
[size=2][size=2][size=2]Here…[/size][/size][/size]

Anyway, thanks for all the support guys, i can finally catch and early night tonight!

Peace.


#47

Wow, I like the sparks from the live wires and the Tornado has a lot of power in it in the last half of the vid, the top of the colomn really has a sense of rising turbulence. The damage on the side facing the cam after the Tornado hits is great, I suspect thats where you hand animated pipes and other fittings. This must have been a very difficult effect even if you know how its all put together, you modelled all this in the first week and spent the rest (time allowing) doing the effect, others seem to have had the same production curve.Great job, good luck in the vote.


#48

Post your final piece here:
FXWARS TORNADO! Post you Final Entry )

This is incedible work…
Good luck in the voting!

-R


#49

thanks dogbreath!

I didn’t even realize anyone would even notice the flickering sparks in the hole that the tornado leaves! Nice spot! (it is hand to see)

Yeah, that whole wall (bar a few bits that fall into the water) were all animated with bones, my scene has about 300 odd bones that I’ve used to animate things and break bits. Noise rotation and position controllers help a lot with adding secondary motion fast.


#50

WTF,

"Your video ‘CGTalk FXWARS - Tornado F2 (1598890)’ has been removed from Vimeo because it violates our policies.

Vimeo does not allow porn, commercial videos, gaming videos, videos that incite hatred, or videos that you did not make yourself (“I have permission from the creator” does not count as making it)"

Youtube mirror will have to do untill i sort this out.