Alrighty…Here’s my final entry for the challenge:
DanChamberlin_FXWars#21"Tornado"(550x280).mov 3.9MB H.264
The tornado’s look turned out different from what I originally had in mind, but I still like it. I was going to use FumeFX to get a fluid motion to the tornado dust, but in the end, I found it too difficult to control the fluids, and went on to use good ol’ Afterburn.
The project was yet another great learning expierence for me, and I’m happy with the result.
Total Time taken: about 3 weeks during my spare time.
A Panasonic DMC-LZ5 - was used for taking the background plate, and some textures.
3DS Max - was used for all of the modeling, lighting, materials, particle systems, and the camera movement. I used Mental Ray for rendering the solid objects (unfortunately the tornado volume must be rendered with scanline)
Afterburn - was used for the tornado volume
Photoshop - was used for texturing.
After Effects - was used for compositing and alot of post work.
My Brother did the sound effects for the piece, because I don’t do sound well. He used ProTools to blent all the sound effects together.
Enjoy!